#i want to see if they guess it without *any* hints (or mobile game spoilers)
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good time to mention im not just a one fandom guy- yep im into FE as well, and my brayne has decided to make that it's current focus (it has a habit of jumping fandom to fandom at random) anyways this was created cause my two friends have no idea what the fuck i am talking about half the time when it comes to Fire Emblem
#fire emblem#EP's shitty memes#yes you can expect me to make aus for Fire Emblem btw#currently dabbling in making an au for Awakening as we speak#and there will prob be more in the future#(as in for both Awakening in specific and the other entries of the franchise too)#but yeah gam good#also as a reminder just cause i have jumped fandoms-#-does not mean i have completely given up on older fandoms#just means it is on partial hiatus in my brayne space#but anyways#its gonna be great when i finally get more details to the FE Awakening au im working on-#-that way i can actually mention it over here#cause i like having several details already decided before mentioning an au#cause if i don't do it that way there would be many an abandoned au posted upon me tumblr#i still live i have just done nothing but play Fire Emblem Awakening this past month#oh and college too i guess#also when i say the two friends know nothing-#-i mean absolutely nothing#they didn't know Awakening saved the franchise until i told them a few days ago#they don't even know the Black Knight's true identity!#i really hope i can get the Tellius games so i can force those two through those games#i want to see if they guess it without *any* hints (or mobile game spoilers)#because you do not get an opportunity like this often#but anyways i rambled enough for a meme post
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Liveblog of Deltarune Chapter 2, in one Tumblr post.
DELTARUNE SPOILERS
Checking out Deltarune Chapter 2.
Does time move differently in the two worlds? I hope not.
Ralsei is so nice to us. Thank you Ralsei for your rooms made specially for us, and totally not over the course of 10 years.
Thanks Toby Fox dog for.... something.
The Internet world reminds me of Mega Man. Is this place like Web 1.0 with those giant cathode ray monitors or is it something else? The mention of Space Pinball makes me think it's the Windows XP era.
I just noticed that a sparkle flew off from us when we jumped into the new world. Was that our second uninvited guest, Rouxls?
Everything about Queen makes me want to punch her stupid face in. Good villain, I guess? Ughhhh she's so mean but in a 16 year old on a chat room kind of way.
The Werewires have such a good design.
Queen attempts to beat us at a fighting game, but with the power of friendship we got through it. "Bosom or Perish" lol.
It's not a highly emotional game without a dancing sequence by a highly irritating musician.
Yeah they're hinting at the Queen having a sidekick and him speaking in a way no one can understand. So it's probably Rouxls.
The enemies in this area look so good.
BERDLY!!! I have a voice in my head for this guy and it's Byakuya Togami, even now.
Triple trucies!
If I ever acted like Berdly towards you, I'm sorry. Also people who act like him suck. I want to draw him doing the Virgin Walk now.
Gamer's Delight of course it is.
I finally figured out the words for what Berdly is. An isekai protagonist. That's it. He's an isekai protagonist.
Hmm. Spamton. Don't like that.
Noelle's honest discussion about the city is a nice break from all the silly shit. I'm glad she could experience it. Why was she spelling out “December” on her walk, though.
I ONLY PLAY MOBILE GAMES
Wow, I didn't expect a shout-out to Kiwami Japan, aka the knife guy who makes knives out of increasingly weird stuff.
Berdly being ass at solving puzzles is giving me, who is good at solving puzzles, life. “Face it, you’re just as big a dumbass as the rest of us!” got me. The backstory for him is interesting, though. Once again, the word “December”, alongside a silhouette of Noelle. Hmm.
I knew those screams weren’t Ralsei! Lol, they were some of those giant conefaced plague doctor Phoenix Wright things!
The Tasque Manager enemy looks so cool.
Oh god. Blue checkmarks.
Is Nubert supposed to be a reference to Omori’s “Humphrey”?
I deeply adore all of the old computer references, like “Mouse Wheel” and the windows XP background behind Queen.
Thanks Toby Fox dog.
That post where it’s three versions of “has food thrown at me, inexplicably eats it all instantly” is what Susie just did. Like the “witch hitting me while i’m sitting in her cauldron: stop eating all the potatoes” one and the “woman throws a drink at me but i swallow it all perfectly” one. That’s what Susie just did.
mmmmmm battery acid and hands and logic puzzles
There’s Rouxls. He’s a pirate now.
GOD DAMMIT!!!
Noooooo poor Noelle. YESSS SUSIE COMING IN CLUTCH
amazing. pre character development noelle lent her a candy cane and susie payed it back by not picking on her. *slow, sarcastic clapping* bravo, asshole. bravo. fuck you
Noelle :’)
Wait a minute. Wait wait wait wait wait. Noelle calls her sister Dess. Noelle stayed silent when one of the words in the spelling bee was “December”. Noelle is Christmas-themed, with her being a reindeer, her name sounding like “Noel”, and mentions of Christmas songs and candy-cane pencils. Is it possible that Noelle’s sister’s name is December, and she lost December to an accident or something?
This is the funniest conversation ever, in the Ferris wheel. Aww. I hope it ends well for both of them. Ah. Berdly came to ruin it.
NOELLE????? WHAT????
This possible revelation that Noelle can strengthen the Darkness, and that a lot of this world is built on her own memories of this person named “December”, leads me to believe that actually, all of the worlds here are built from the memories of a person, in this case, this world was built from Noelle’s memories. But whose memories are the first world built from? Susie’s? Kris’s? Ralsei’s?
All of these boss themes ROCK!
Yeah as I thought, Queen is only acting to save Noelle.
What does the Knight have to do with any of this? There was a Knight in Undertale, though, I think- it was that guy lying on a wall near one of the shops. So the Knight apparently created the darkness through the power of determination, and with determination, which Lightners all possess, anyone can make more darkness. Hmm.
Epic final boss fight against Queen! I wondered what mechanic they'd bring back- turns out it was the fighting game. Despite being an asshole it seems she didn't really want anything bad to happen.
The Roaring is going to be the endgame I guess. Maybe it's the reason all the monsters are underground in Undertale?
And everything was back to normal!
At least Lancer's got a new mom now. Lancer's dad does not like her one bit.
Sans. Good to see you. Funny as ever. Cracking fourth wall breaking jokes about how goddamn long this part took to make.
There it is again. Kris's soul acting on its own- or, by the player's influence. If the last chapter suggested that Kris's soul wasn't ours to control, why did it let us do so again?
What the HELL? So Kris sometimes pulls her soul out, shuts it away, and lets it sit there while she goes out and does her own thing? That explains the connection between last chapter and this one. There's no discontinuity. We just didn't see her put her soul back into her own body.
So what Kris did just now was slash the cars tires. Why?
Oh. And there's the connection between The Knight and the events of this story. Kris, or at least her body without her soul, is the one causing these fountain of darkness to appear. That's why Kris, with her soul, is the only one who can seal them. Kris is the knight.
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First off, before everyone comes after my butt with their "No Fun Allowed" and "Cringe" signs, this is in no way something to be taken as gospel or insightful. It's not a prophetic enforcement of canon. It's literally a theory done for fun, and to try to piece the Bendy Crack up Comics into the general and messy lore of the BatIM franchise.
Most of you get this and don't need a big wordy warning about fanon interpretation, but a lot of peculiar people tend to show up in my ask box hoping to start a fuss over my headcanons and AU ideas, so I thought to be nice and leave a polite and diplomatic "Kindly Fuck Off" sign at the door for them.
With that said, there will be mild spoilers, carry on of your own volition, down below under the cut that will definitely show up because Tumblr mobile is a functional app that's never given me trouble!!!
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The Bendy Franchise has an established issue with cohesion in its lore. We all know what I'm talking about, we all have reservations about canonical character discrepancies (game vs novel vs guidebook) and we all have been racking our brains with a few holes in the timeline, as well as how BatDR (which is neither prequel nor sequel) will fit into this, since it's connected to BatDS and that's an established prequel to BatIM.
Granted I myself am missing a lot of pieces, having to scrounge around for info since I can't really get any of the reading material myself and rely heavily on @british-hero (who owns the novel plus got her copy of the comics yesterday), a very incomplete wikie, and analysis and theories from SuperHorrorBro's Bendy videos.
Heck, I also rely on a lot of gameplay footage, because BatIM has a bit of subtle storytelling through visual design of its levels, and hints of how certain characters work through a few game mechanics.
Through this mishmash of collecting puzzle pieces for the greater picture I even have a few notes on my phone to piece together certain events in established dates, something which comes very in handy for this theory since it talks about two particular characters, the Projectionist and Brute Boris (and I guess Twisted Alice to some extent but it's more of a note on some interesting thoughts I have of her).
Without further ado, here's what this theory is all about: Why did Norman become the Projectionist, and why did Twisted Alice turn Buddy Boris into Brute Boris?
If you think about it, there's only two creatures in the studio that really seem out of place in the world of BatIM, and that's Prophet Sammy and the Projectionist. Neither are inherently similar to any of the cartoon characters, nor are they considered to be Lost Ones. They're certainly not Searchers, but while we know Sammy is unique because his method of transformation was different, we never got an explanation for Norman's. It could be that it's a process similar to BatDR's new enemy type that's larger and seems to have bits and bobs stuck to it, but then those big guys seem like the equivalent to Swollen Searchers for the Lost Ones. The Projectionist doesn't really fit the puzzle.
Or at least he didn't.
With the introduction of the Crack up Comics collection, we get three new characters that were definitely designed in the same manner that the Butcher Gang was. Beginning with a corrupt monster forms and then giving way to perfect and pristine rubberhose toon forms.
I'm talking about Miss Twisted, the Brute, and Cameraman.
The villainous trio from the Souper Boris comic strip.
To us it's obvious the artists created them in parallel to Twisted Alice, Brute Boris and the Projectionist, but to the actual canon this actually has a bit of an impact on the Projectionist's existence.
Why, you ask? Because those characters were introduced between 1936 and 1940.
Bendy Crack up Comics table of contents, showcasing the publishing dates of the strips.
For anyone who doesn't know (either from not paying attention to the Joey Drew Studios channel audio logs, or from not owning the books) the Ink Machine wasn't conceptualized or installed until 1942/1943. Putting that into perspective, the only other thing that happened in Joey Drew Studios in 1940, was the conceptualization of Bendyland (which is likely the origin of the idea for the Ink Machine itself).
This means that Cameraman existed well before the Projectionist ever came to be, and that made me think about another thing: The Ink's apparent sentience.
I'll be frank, the Ink is very hard nut to crack. I consider it a form of alchemized entity, others consider it pure black magic, and I'm pretty sure Joey Drew himself had no idea what he was dealing with when he began using it. The fact of the matter is that the Ink is alive and that it has its own agenda. One that coincides with Joey's, out of mutual interest.
In the novels it seems to want to be free, but it can't exactly do that as a formless liquid, so it tries to body-snatch people (ex: Sammy and Buddy's grandpa).
When Joey tries to use it to give life to Bendy through nothing more than using the Ink and a template (likely a character model sheet) the Ink tries to follow the model but immediately becomes a distorted humanoid version of it (which honestly rings so many fucking alarm bells on its own). Things… Escalate there on out, with Joey trying to perfect the method and only managing to succeed through Daniel Lewek (and many other nameless Boris Clones), Allison Pendle and Thomas Connor.
An important thing to take from this, however, is that by trying to perfect this method Joey not only taught the Ink to reshape things into viable referenced material, but that he had to have lost control of just how many souls were being pumped through the Ink Machine for him to monitor and keep up.
Sammy started killing people when he completely turned, and it didn't seem to take long for him to cut down people in likely both the music and art departments. At this point he had no self-restraint and was completely wrapped around inky fingers and Joey's lies.
Norman is one such potential victim, and Dot and Buddy even passed by his ink-wrapped body while fleeing.
Now, the thing about trying to follow a specific guide and not having the actual means to make it exactly the same thing, is an easy enough notion to get (as shows like "Nailed It", and years of trying to perfect visual style mimicry, have taught me).
The Ink likely had the template it needed (maybe a printed copy of Souper Boris that got thrown around in the chaos), the insight of what Norman's role in the studio was, the amount of mass it needed to consume and transform his dead body, but not exactly the right sort of… Centerpiece for it...
Cameraman using his lens to light up his path.
But what's a projector besides a bigger fancier camera? Both blink, both take film, same thing right? The ink doesn't see the difference and just stitches together this humanoid bootleg cameraman with the pieces it finds that are similar enough.
Mechanical blinky head? Check.
Strange round disc near the belly? There's a speaker. That's round! Check.
Film? There we go, a nice big round reel full of film in it, let's put it near the head, that's how it works right? Check.
Lastly, no Joey to actually direct this artistic recreation of a one-off character. The Ink did it all by itself while he was off getting his hand broken by a rightfully upset Buddy Boris.
If you look at it objectively it makes sense that being the projectionist tasked with not only recording and maintaining the projectors themselves, that the entity in the Ink would pick Cameraman as a template for Norman's transformed self.
It also makes sense that the Projectionist is so off-putting in the studio. He's almost perfect, but not quite because there just weren't the right materials. He's stuck in between Twisted Alice and the Butcher Gang clones as another failed recreation.
Moving on to the next question on why Twisted Alice turn Buddy Boris into Brute Boris, when she hadn't done the same to any of the other Boris Clones.
It's hard to say really, but I think it all comes down to who Twisted Alice really is. It's very likely that, as Susie Campbell, she would have knowledge of the comic strips. A few were most likely made into cartoon shorts even (which isn't an unusual assumption to make), and maybe Susie voiced a few background characters for said shorts.
Susie may have lost her role as Alice, but before Joey came to her with his proposition for the "special project" it's very likely that she remained in the studio, forced to do the voices of characters that weren't noteworthy or that she felt completely disconnected from (talking chairs and singing hens really don't become beloved fan-favourites) . Maybe if the Souper Boris story was made into a short, she might have voiced Miss Twisted (which honestly would be personally insulting considering she once had the role of the main heroine).
Point is, Susie knows her lore, and that translates to Twisted Alice's repertoire of insightful knowledge on the abominations lurking around the studio.
She never did turn other Boris clones into brutish lackeys because at the time she didn't need to. But it doesn't mean she hadn't considered it. Henry's disruptive behaviour is just what she needed to put that plan into motion.
There was already a "Cameraman" walking about, one that could easily rip apart anything it came across, so acquiring the means to recreate the "Brute" would have been benefiting from her point of view. The Projectionist doesn't take orders and can't be reasoned with, so if she could make something just as strong that took her orders she could, theoretically, be safe from most terrors in the studio. If that didn't work, she would still likely send others to their death by simply sending them down to Level 14, or maybe lure the Projectionist to them herself (just because he doesn't take orders doesn't mean she can't use him to achieve her end goals).
Miss Twisted, the Brute and Cameraman in their evil swamp lair.
But why Buddy Boris specifically? Why couldn't she have used any of the bodies laying around? Freshness most likely. Rigor mortis is probably still a thing, even for living cartoons. Easier to work a fresh dead body than a bunch of stiff wolves.
That's at least why I think Brute Boris is a thing. Susie's knowledge of most Bendy cartoon/comic strip characters, taking inspiration from the Projectionist's presence, and honestly a very twisted sense of humor and irony. In her quest to become a Perfect Alice, the heroine of the show, she ended up becoming just as antagonistic (although more sadistic) as Miss Twisted, a Bendy comic strip villainess.
#bendy and the ink machine#batim#bendy crack up comics#bendy spoilers#spoilers#theory#headcanons#speculation#twisted alice#the projectionist#brute boris#long post
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Lucifer 5x09 - Family Dinner -Spoilers & Speculation
Written by Joe Henderson
Directed by Nathan Hope
Nathan Hope has directed
1x02 - Lucifer, Stay. Good Devil 1x13 - Take Me Back to Hell 2x01 - Everything's Coming Up Lucifer 2x07 - Trip to Stabby Town 2x10 - Quid Pro Ho 3x05 - Welcome Back, Charlotte Richards 3x19 - Orange Is the New Maze 5x07 - Our Mojo He will also direct Episode 2 or 3 of S6
Behind The Scenes Video
youtube
Ignore the fact that I accidentally watermarked it with the number 519...
The Case & Deckerstar
Now we can start with the case of the week.
The murder happens at Golf n Stuff which is rather popular due to the scenes that were shot there for The Karate Kid. Rafferty was actually giddy over that.
So we have a murder. After over 70 episodes we know that the case of the week is somehow connected to the main plot and that it leads to a resolving of Lucifer’s issues or at least a small or big breakthrough.
The victim in this case was burned to death or at least he was… charred. A bit like how Mum ‘enlightened’ Jared in 2x17 but worse.
(In order to make sure most bts are included I have put them in the same file in their original resolution and you need to open the image and zoom. You can do it from your PC, MAC or mobile)
The mini golf has several fun statues like knights and pirates but what was not supposed to be there was the figure at the hole where nearby the victim was found. To be more You might have guessed it has many teeth by the photo and the answer is, it’s a reddish dragon head.
Back in December I came across the props building it and I thought it was cool but I wasn’t aware it was for Lucifer as the account is not affiliated with our crew or production. So imagine my surprise when a friend told me about what she had seen on the lot and going through the archived bts I found the victim photo as well.
You may have noticed it but in two particular episodes more dragons made their appearance. First it was at the second showrunner’s office in 503. There we see a dragon impelled by a sword, it seemed really out of place but I then correlated it with Baphament’s blade which is a representation of Azrael’s blade.
Later on I saw something else. In 508 Pete’s apartment had shelves dedicated to dragon figures as well as some knights. All along I was wondering can I even meta about that? What can it symbolise if it means anything at all? For some reason all I could think was the movie ‘Dragonheart’.
But let’s assume they have laid some hints, so far we have seen that they go very basic on bible and comic material so it’s funny how dragon-like Lucifer was presented in Series 3 of the black label of DC/ vertigo. But there are also more tidbits.
Now in 1x12 you all remember the Angel who was defeating a very Lucifer-looking Satan?
That was a prop. But it is derived by the work of Guido Reni ‘Michael and Satan’ (1636) Who was in turn influenced by Raphael’s painting ‘St. Michael Vanquishing Satan’ (1518) and if we go to Raphael’s early works... St. Michael (1504-1505)
Anyways!
The investigation of this ‘week’s’ case has its usual suspect chase which leads us to an arcade where we can spot some members of the crew doing rounds with the go-carts on that location. What I do know is that we are looking for someone young as far as guest posts go but other than that not much is known. The case seems to be progressing slowly but at some point the murderer appears to want to skip town so the leads bring us to L.A.’s train Union Station.
We also have scenes at the precinct during the case as we have seen from Aimee’s bts but not much is known there.
Now the suspect might be played by the elusive guest of this episode John Clover whose appearance was posted on Reddit and had sparked the first speculations over the title of the episode.
We should now wonder whether the theme of this episode’s case which takes us to gaming areas has anything to do with how Lucifer views his Father’s appearance in the mid-season finale and whether it will provide him with a resolution to not act in a rush way. The same after all happened with Mum.
Do not forget that Lucifer in Season 2 and especially at the beginning with Mum and when he thought Earl Johnson was his Father, Lucifer’s plans changed as his vengeance turned to a slow paced questioning over why their relationship deteriorated.
For an Angel who was ‘forced’ - not yet clarified so let’s not take that for granted- to punish the guilty Lucifer seems to be more merciful, understanding and open to explanations in the long run especially with the people who wronged him. Amenadiel, Michael, Uriel, Azrael, Mum, and Earl ‘God’ Johnson.
As Amenadiel said in the Pilot Lucifer away from Hell showed restrain and mercy… Perhaps it is true that we cannot escape from what we truly are. In any case that’s meta talk!
Back to the Union Station.
In the train station we have a bts where we can see Chloe and Lucifer chasing the suspect and from the photos and videos outside of it we can safely say they are successful on apprehending the murderer.
Now a funny incident was that during the shooting the area was closed to the actual travelers but somehow a Japanese tourist ended up sitting where the background actors were. No idea if it was her Pizza or it was given by the craft service but the girl was obviously bewildered on what was happening. It’s the little absurdities of life I guess…
It seems though as a lighthearted episode at first...
Do not be mistaken, the writers, cast and showrunners have revealed that in S5P2 we enter the emotional and equally dark (In P1 I missed the darkness aside from Pete of course) part of this season. It means that by the end of 5x09 as we roll on the last minutes of this episode, Lucifer is heavily conflicted and a resolution is needed, one that seems to be somewhat provided.
Since P1 I thought it would be weird to have Deckerstar break up for effect, in order to break us, especially since S5 was supposed to be the last season and S6 is effectively from what they imply (again cast and showrunners) an epilogue. So do not expect Deckerstar to break up but on the contrary as we saw Lucifer and Chloe in 507 they pull each other back up.
It is why I’m wondering what will be unraveled after the arrest of 5x09’s murderer.
The end of the episode takes us at night to L.A.’s Grand Park. The Grand Park is across the City Hall by the way, and for the Christmas season it was decorated with a Christmas tree made out of light bulbs.
In the bts the prominent colour of that tree is deep lilac. That’s where our next Deckerstar moment will unravel. We should also be ready for the Lucifer Universe to acknowledge yet another holiday of the human world, Christmas!
A tiny break here but you should remember that on each side of the elevator we have two bronze plates depicting the transfer of Christ after he was taken down dead from the Cross. So in the most discrete of ways Lucifer’s Universe has acknowledged Christ and perhaps it was because before the Sumerian text set Amenadiel as the favourite son, in Season 1 and for the majority of S2 we knew Lucifer as the favourite one.
On the cross Christ (no I didn’t write Lucifer at first :P) according to the scripts in a moment of lapsed faith “Father, Father why do you abandon me?”. In a way we might meta that for 516 but also for what Lucifer has experienced so far and has so eloquently expressed in 3x11 and in 1x09.
But back to the Deckerstar moment…
It takes place on the ‘balcony’ above the fountain as the purple Christmas tree is behind them. The setting happens at night and provides the place for our characters to talk, to open up and perhaps even express certain fears but also be urged to take advantage of the current circumstances.
From my perspective is the scene of a couple that talks a difficult matter but at the end of that talk they know each has the other’s back so they can step forward, take that chance and their partner will always be there to catch them if they fall. It is also how we will experience Lucifer finally opening up without Linda probing him. But whatever comes forward also gives space to truths and a realisation which will break our Devil as we have seen from the bts of the next episodes.
We might even have an understanding why ‘I love you’s’ are difficult for Lucifer and for Chloe to also realise that. We might even get Lucifer to say it. Here is to hoping…
On a final note. Maze in this episode seems to have gone MIA but many times we do not see the bts of every scene so all we have is Lesley-Ann’s bts from her trailer during that time. Also do not forget how things ended in 508. Maze did betray Lucifer and with God on Earth...
The Dinner
This episode is expected to open back to the precinct. The reason is because it is a mid-season finale which means that the in between scenes are not implied but also because of some spoilers we had back in December.
As you remember the actress who played officer Cacuzza had posted on Twitter that she and Lauren were in a ‘very small’ room which had just been painted. That room we can safely say is the ‘evidence room’ and that Cacuzza managed finally to find a way to close the surveillance in order to take a nap.
Now do remember that back in S4 Cacuzza was also the officer who let Lucifer ‘sample’ the drug busts… I’m not sure if that will come back somehow but we do know that Cacuzza will appear later this season, whether alive or not is yet to be seen.
What we do know is from the clues that were given by the actress.
1) She will be in the same room as Chloe meaning we will revisit the evidence room once Dad arrives and perhaps it will be a comic moment? Perhaps a random human will figure things out? But what was interesting is that according to the bts photo we see the actress and Lauren in their own clothes while Dennis is in his ‘Dad/God’ clothes.
2) Both Chloe and Officer Cacuzza were supposed to act distressed and shaken. If we take the ‘I love you’ element from that scene for Chloe let’s remember that the evidence is suddenly a bit of a mess. A glass has broken, the sound and effect will be heard once the time has started running again and they are two cops in a room with no idea of what is happening outside. So perhaps the shaken and distressed effect comes before they open the door (or walk out) and are sure there is no imminent threat.
3) In my opinion in this episode Cacuzza has some lines no matter how brief they might be.
Now the question here is how to proceed.
We obviously have a Family Dinner from which only two bts exist.
If we assume that the Family Dinner is arranged after the brothers have hid their wings and then Dad has met Linda then the dinner is set up by a very flabbergasted Linda.
youtube
I do expect Linda to bow by the way and for this dinner to bring some elements from 1x10 Pops. For this speculation I’ll include the video of the scene from that episode and I’ll try to tie them up with 5x09.
All the episodes in P2 are meant to do a full circle and the writers have based most of their storytelling on the events of S1 and S2.
So first the spoilers of what we know from 5x09 and then the ties we may find with 1x10 and some more past episodes.
The 11 minutes are quite long but is it really all things concerning?
Henderson tweeted that there will be 5 actors but as we know know Ellis plays two characters which is why the dinner scene may have taken three days to shoot so we should count six people at the Dinner Table.
The location will be (most probably) at Linda’s house as we have seen from a bts that her main table is full of different varieties of fruits and food in an attempt to recreate an Olympian affluent meal. For Linda is only normal to be out of her element and try to impress God. So far she has been almost killed by his ex, has a child that can be snatched away to the Silver City if she is not deemed worthy perhaps or even because of Charlie’s half genetic code.
Remember there was a stand in actor for Michael
The problem Linda also faces is that she has supported Lucifer. Yes, he is her friend but how will God react to that? Having a human siding with His rebellious son? Linda as it has been written knows how far pissed off celestials can go and I’m sure she remembers Lucifer’s agony and fear over his Father where Chloe was concerned. So she tries, really tries to present a wonderful setting for the grandfather of her child.
So we do have Linda in the mix. Obviously God, Amenadiel, Lucifer and Michael. That makes us five characters and four actors. Little Charlie also makes an appearance as far as I’m aware as the twin babies were on set and that also contributes on why the scene took so long to be shot. However the babies do not count as the sixth character. Chloe though does.
In short we have:
Linda
God/Dad
Amenadiel
Lucifer
Michael
Chloe
and
Charlie
Another thing we should take into account for this scene is Rafferty’s posted script page of the midseason finale.
While Amenadiel and Lucifer appear shocked and in awe, Michael seems rather pleased. I mean he literally ‘Grins with excitement’.
Amenadiel in 5x03 said that the only one who was talking to the throne meanwhile Henderson as far as I remember in one of the post P1 interviews, revealed that God and Michael have a relationship that Lucifer wishes he had with Him. D.B on one of the virtual cons (or ET interview. I have issues with keeping track of them now) have said that the scene at the family dinner would be gut wrenching and absolutely fall down hilarious’.
So in this dinner we will get to know our characters more and as Ildy and Henderson have said Lucifer will go back being a 14 year old at the Thanksgiving table. That perhaps is the reason why the script episodes 510 and 511were reversed. The last time that had happened was in S1 in order for Lucifer’s vulnerability to not come too soon in the season. In the case of these two episodes I believe it has to do with Lucifer’s emotional state but also the constant collisions he will have with his father in the Family Dinner but also during the Musical episode.
Another aspect to consider is that if 5x09 reminds us a lot of 1x10 -Pops right now and 5x10 the Musical episode is directly influenced by 2x16 - God Johnson.
The next section will now be dedicated to a quick recap of 1x10 - Pops and the possible connection to Michael and his story.
Michael in 5x09 teases Chloe as she is kept captive that there is a bigger plan and ‘Spoiler Alert’ it will be EPIC. That can be left alone as a promise to see more of that plan in S5P2 but before we go forward we should also go back in 2x04 - Weaponiser.
Do you see the parallel? How far Uriel’s view of the ‘Patterns’ could go was always a meta I couldn’t crack. Sure Michael hinted as per one Anon hinted on Tumblr that Michael might have been the one to urge Uriel on Earth to kill Mum and hopefully Lucifer as well. It is also perhaps why we were reminded of Azrael’s Blade in 5x03 - Diablo with Baphament’s blade, the only blade that could kill the Devil. Perhaps that was Michael’s plan back then but it didn’t work out.
But is Michael the big villain? According to the showrunners no. There are more things happening but Michael has a reasoning, has a story, one that explains his deformity and is the hero of his own story as all the other season ‘villains’ so far were. Mum, Amenadiel, Malcolm, Kinley, even Cain.
What the Interviews say about Michael:
Beginning with the parallel between the dinner we had in 1x10’s dinner and plot, and in what may have in episode 5x09 I would like to remind you-
- at this point I have censored some spoilers, not speculations, spoilers for episodes of P2 that will not be added in the S&S -
I’ll return to this topic and explore it thoroughly as the S&S are written but for now remember that 1x10 might tell us more than what we think right now and it might take us as a point of reference even up to 5x16.
Between 1x10 and 5x09 we can also wonder what are God’s intentions, can we attribute them all to Michael’s manipulation or it goes beyond that because the showrunners have promised us an emotional P2. I do believe issues are addressed and Lucifer will have to come face to face with some hard truths without that meaning that Dad was always right.
In the Pilot - wait.. Pilot? Yes, 5x09 is an episode that slowly builds us to the very end. There are spoilers and references that need to be addressed from past and future episodes before and after 5x09.
We need to address that in the Pilot, Lucifer told Delilah the very truth he uttered to Linda where he was concerned in S4 (4x08). God has nothing to do with your mess. Like Delilah, Lucifer was putting the blame to others, circumstances and even questioned God. He was wasting his eternal life and his talent, which he eventually found in crime solving.
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On cue we get to the scene with Chloe asking God what she is doing to a bar with Lucifer. And what follows is Chloe telling Lucifer how she saw things differently from everyone and she paid for it. That story for me at least rings a bell.
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We still do not know why Lucifer was cast out, the actual reason. No matter the sexescapeding with Eve or the rebellion what was the core of all that acting out as Linda called it in season 2? Whatever it was if we go back to 3x11 we will see that Chloe in the Pilot is basically Lucifer in 3x11.
They feel alone, misjudged and while Chloe tries to move on and later in S1 finds what actually happened, in Lucifer’s case he gives up on waiting for forgiveness from his Father until Michael comes, and tells him that even his Fall was a manipulation.
In Pops Lucifer asked something very interesting what did the sous chef wanted? And the answer was to surpass Pops. I do wonder if that’s what Lucifer wanted in a way and of course Michael on Lucifer’s expense. Two ‘children’ fighting for attention but only one was groomed to take over.
Speaking of taking over at the end of the episode of 1x10 we learn that Pops despite what Junior had done still had his son in his mind for taking over the restaurant. Pops believed in his son but allowed him space to grow eventually when everything failed.
If you remember Zadkiel’s spoiler we see that in 5x15 for some reason Lucifer wants to re-join the Host. That aside from a reconciliation shows that like Junior, Lucifer for his own reasons - we do not know what has happened but we will go back to that in the S&S of 5x15 - wants what divine power has to offer.
What happens next is again interesting -censored-. I just want you to see how we do not deal with standalones but everything progresses towards a point, a familiar yet innovative point for the series.
In episode 2x01, Lucifer asks mockingly an offended Chloe who did she thought he took after, his Dad? That happened because Lucifer believed to have taken more after his mother but as we know genetics is a funny thing, Celestial genetics even more so.
God’s absence from Lucifer’s life shaped him. He did drove Lucifer to become something he wasn’t but after 4.5 seasons can we claim that Lucifer and God are nothing alike?
Maze I believe was spot on on the similarities God and Lucifer held.
Lucifer believes in justice, in truth and is able to love. He has been more of an Angel than any non fallen Angel has ever been so far.
Amenadiel tricked a dead human to kill Lucifer thus condemning him again in Hell however as we know from Charlotte’s case a redemption was not impossible.
Uriel wanted to kill his mother and wouldn’t hesitate to kill Chloe in the process. Azrael is basically a liar and manipulator, Remiel would gleefully cut open a human for their half-celestial baby while Michael is really-really messed up.
So what has happened?
Like with Junior, Lucifer was pushed by his Father to become the man he is today. And Lucifer likes what he is, who he is because he sees the change and is even afraid of not being real when that change is questioned or exposed to him.
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The same happened with Amenadiel, once he decided to embrace humanity and brotherhood. He changed for the better and became more ‘angelic’.
So yes, Junior’s story does apply to Lucifer on many levels. But Junior didn’t have that dinner with his Father, Lucifer will as they will do two more of his siblings. Some will be hurt, some will feel betrayed and some may walk out.
Which brings us to a very big question.
Was Mum truthful when she said to Lucifer, his Dad wanted to destroy him? If the answer is yes, how will both deal with that? Because Lucifer may have not totally believed Mum.
If that answer comes to play we should consider it as the common question children come forward to when they learn they were not planned or their parents had opted at first to have an abortion. The fact that they didn’t get on with the abortion or had willingly made a child does affect their feelings towards that child now? Do they regret it? Do they want what that child has become?
These are all tough questions and sometimes the answers are not easy either. Mainly because humans like celestials with human emotions as it seems, are secure and balanced only with the totality of a circumstance. Everything or nothing, the rest in between are not welcome and it’s bound to hurt.
Finally, on this 1x10 weird reminisce. Can we say that Lucifer will be allowed in the end to create something that represents him? I think he may but more about that in 5x16 S&S.
Probably the story will not end with redemption but with Lucifer finally becoming his own person one that resembles a lot of Dad and Dad may accept or even encourage that path. That does not mean he will start anew though
Which brings us back to the adversary of 1x10 - Pops. The sous chef believed that Junior was not worthy of his father’s tolerance and reward so she made sure to destroy his reputation and went as far as trying to kill him. That sounds a lot like Michael.
Michael’s speech towards Maze about what was happening in the Silver City in 5x02 did echo the sous chef words:
So we should wonder if Michael will succeed to a point to ruin Lucifer’s chances and leave Lucifer live with the consequences in the end as our hero learns to move on from whatever injustice happened or the writers will provide a catharsis.
And a final question here… Is Amenadiel really the favourite son? I somehow doubt that, perhaps I’ll be proved wrong as in many interviews Henderson has gone back to Amenadiel’s arc as he learns he is the ‘favourite’ and so far he has not said anything to contradict the belief 2x17 brought to us with so many translated Sumerian words.
But as we said teh Dinner will not be cathartic on the contrary so does that mean that Lucifer eventually walks away? Probably.
At the photos that were posted near Christmas we have two bts one crystal clear and the other more hazy which shows Lucifer at the Penthouse and Dad being there in his white cardigan. I do suspect that meeting at the penthouse happens after the dinner but it does not resolve things between Father and son. it is also possible that it’s why we need the very emotional scene from the musical to be moved forward and 511 script to become 5x10 aired episode.
Perhaps the comment on it’s not just Lucifer who hits the keys was referring to Dad and not Maze in 5x01.
Although we cannot be sure on what will happen in the penthouse and whether Scarlet was meant to join that scene or simply was on set for the day (highly probable) for another scene, we do know that in this episode we had a LUX night. A most perhaps unconventional one.
By this point you know that the writers are ready to address everything or at least make parallels and so somehow we have one with 1x09 - A Priest Walks Into A Bar. This time however it is seems like God Walks Into His Son’s Bar.
If the camera is clear enough we can see God (?) talking to a white person. I would have loved it if it was Dan but I cannot tell for sure.
Whether that visit happens before or after the family dinner I believe it may happen before as the clothes Dennis wore at the lot around that time were different from the white we saw him appear with in the end of 5x08. Of course that does not say much as we will see Dad in the same/similar white clothes in at least three different episodes in Part 2.
Therefore in the conclusion of this S&S we should speculate that the Dinner is placed at the middle of the episode and a resolution is reached for Deckerstar in the end of the episode but Lucifer’s turmoil did fit better through the musical episode hence the change.
#lucifer season 5#lucifer season 5 part 2#lucifer S5p2#Lucifer - Family Dinner#Family Dinner#Lucifer spoilers#lucifer speculation#lucifer S&S
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(未定事件簿) 夏彦 SR [忆中人] [Tears of Themis] Xia Yan SR [Reminiscent Person] Card Story Translations (Part 1)
*Tears of Themis Masterlist *Spoiler free: Translations will remain under cut *Xia Yan’s personal tag will be #Tears of a PI. Personal master-list under construction!
Part 1 / Part 2 / Part 3 / SMS
Location: Shopping Mall
MC: This is the place?
Xia Yan: That's right, this is it, based on the address.
It was a weekend and Xia Yan and I came to an Experience Hall of Tacit Understanding that had recently gained much popularity.
The owner of this Store had specially crafted and designed various questions and levels to test all players that participated in the game. Despite the fact that there were best friends and siblings alike coming to challenge this game, couples still made up a larger portion of the players here.
Speaking of which, the only reason why Xia Yan and I even came here to have fun was because of the commission that he had received last week.
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Location: Home
I had only just returned home after a busy day when my phone suddenly vibrated to life.
I picked up my phone, seeing that it was Xia Yan calling.
MC: Hello? Xia Yan? What's up?
Xia Yan: (Y/n), ever heard of the Experience Hall of Tacit Understanding?
MC: The Experience Hall of Tacit Understanding?
Xia Yan: ...They call it an experience, but it's actually something that two people have to get through together.
Xia Yan: You'll have to play some games that test your Tacit Understanding on each and every level or answer a difficult question. You must past the test to proceed onto the next level.
MC: I seem to recall my colleagues talking about something like this...but I've never been there before.
MC: Why are you suddenly asking me this?
Xia Yan's voice paused on the other end of the line.
Xia Yan: Oh...I just accepted a job, and they want me to investigate this particular Store.
MC: Is there something wrong with this Store?
Xia Yan: No, it's just that the Client's girlfriend really wants to try this Store out, but eight or nine out of ten of the friends around him had broken up with their significant others after having participated in it.
Xia Yan: He's afraid of being used by his girlfriend and not acting up to standard when playing, so he sent me to investigate just what exactly they're going to be playing inside that Store.
MC: But...why not just ask his friends about it then?
Xia Yan: Of course, he did, but the Store had recently changed their running theme and even increased the difficulty.
Xia Yan: He even concealed the fact from his girlfriend that he had gone off and played through it once with a friend of his...acting as a couple...
Xia Yan: But they only managed to survive the first round due to insufficient Tacit Understanding…
Having listened up till this point, I could already guess what Xia Yan was pretty much trying to get at.
MC: So, you're saying that you want me to investigate this Experience Hall with you, right?
Xia Yan: Yes. I can't think of anyone else who'd be my partner besides you.
Xia Yan: Plus, you're also the one who understands me best.
I couldn't do anything to help my slightly reddening face as his gentle voice reached my ears through the phone.
Xia Yan: Unless you're not confident in getting across the hurdles?
MC: Why would I be? We'll definitely clear it all without a hitch!
MC: Don't forget that I'm still your Watson after all!
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Looking at how eager Xia Yan was, I smiled and asked him.
MC: I thought you said that you didn't accept commissions that had anything to do with relationships?
He jolted, his expression looking a little unnatural on his face.
Xia Yan: …Actually, this Client's a relative of a friend of mine, so this can be considered as me doing him a favor.
Xia Yan: And what he asked me to investigate was the content of this game...so strictly speaking, it's not really considered as a commission related to relationships.
MC: This job doesn't look like it has space for development, but yet you're still so actively invested in it...
MC: Are you sure it's really not because you personally want to play this game too?
Xia Yan: How can that be…? I've always been this way towards each and every commission...
Looking at my seemingly smiling, yet un-smiling face, Xia Yan stammered as he tried to come up with an excuse.
But in the end, he only sighed helplessly.
Xia Yan: Alright. You've seen through me… I only agreed to take this job on because I was curious about it.
Xia Yan: But curiosity isn't all there is to it, I also thought that...
MC: What?
His voice gradually faded off and I didn't manage to catch whatever he had said after.
Xia Yan: Nothing, I was just distracted earlier.
Xia Yan: Oh yes, take this. I've installed a miniature camera on it.
I lowered my head, spotting a delicate and exquisite looking bracelet lying on in his hand.
MC: How exquisite. It doesn't look at all like the piece of "Detective Equipment" it is.
Xia Yan laughed, clasping the bracelet onto my wrist.
Xia Yan: Do you like it? You can keep it if you do since it was something made for you to begin with.
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Location: Experience Hall's Front Desk
We walked into the shop entrance after having prepared ourselves, the Front Desk Clerk coming up to greet us with a smile.
Front Desk Clerk: Good afternoon to the both of you; do you have a reservation?
Xia Yan: Yes, my surname's Xia.
Xia Yan whipped out his phone and showed the Clerk his reservation details.
Front Desk Clerk: Mr. Xia, yes? … Here it is. You've made a booking for the Couple's Package with the theme of the "Cursed Castle".
Since this Establishment would slightly adjust the content of the game in regard to the relationship between players, we decided to register as a couple.
Despite knowing that this was all just for work, my heart still skipped a beat when I heard the words "couple".
Discreetly peeking at him, I realized that his ears were a little red.
Xia Yan: Yes… That's right.
Front Desk Clerk: Alright then. Welcome, both of you. Please follow me to get yourself registered.
Front Desk Clerk: You cannot use your mobile phones during the game, so the both of you should go store yours.
Front Desk Clerk: The both of you can go wait in the Rest Area for a bit. Another member of the staff will come look for you later.
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Location: Rest Area
We both walked to the Rest Area and managed to coincidentally catch sight of a couple leaving the Challenge House.
They both had their heads bowed and didn't seem to be in a very good mood, leaving the Experience Hall one after another in silence.
MC: Looks like they weren't successful in clearing it.
Xia Yan: That doesn't seem to be all… looks like they had a fight too.
MC: I actually thought nothing of this at first, but now that I've seen them like that...
MC: I'm actually starting to get a little nervous...
Suddenly, the piercing sound of a quarrel cut me off.
Female Player: You even forgot the place where we had our first date!?
Male Player: I'm sorry, okay? It was so long ago; I really couldn't remember.
Female Player: Long? You think of even such a short period of time long!? Do you think there's no meaning to being together with me!?
Male Player: Can you stop making a big fuss out of nothing!? Didn't you also forget what my favorite ballgame team was!?
Female Player: I don't usually watch ball games. Plus, you were the one who used up all the hints! Yet you still dare to talk back to me!?
Under the watchful and surprised eyes of the people around them, she gave her boyfriend a shove before leaving, never once looking back.
The guy stood there stunned for a moment before walking out of the door, cursing and swearing.
MC: ……
Xia Yan: ……
MC: Looks like the percentage of a successful clear isn't very high...
Staff Member: Both of you, it'll be your turn very soon. Come with me to fill out a questionnaire first.
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Under the guidance of the Staff Member, Xia Yan and I were brought to separate areas to fill in our own questionnaires.
The questions were simple enough and included things like my habits, likes, dislikes, memorable things, etc.; probably information to be used in the game.
I raised my hand to tuck my hair back behind my ear, turning the lens of the hidden camera on the bracelet I wore to face the questionnaire, snapping images of the questions as I filled them in.
After answering the questionnaires, Xia Yan and I were both led away by the Staff Member, officially entering the doors of the “Challenge House”.
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Location: Inside the Challenge House
Behind the door was a dark room that resembled an abandoned residence, it's walls covered in "cobwebs".
???: Welcome to the “Cursed Castle” experience, I am the Gamemaster of this place.
Gamemaster: Please remember every word I say as you carefully explore the secrets of this Castle.
Another Staff Member appeared beside us. He was dressed in an impeccable black swallowtail coat, elegant and graceful.
Gamemaster: You will now be faced with the first stage of the challenge—— Silent Tacit Understanding. There are three segments to this level…
Gamemaster: You'll have 15 minutes for each segment, and you'll have to answer 10 questions correctly to proceed onto the next segment. I will explain the requirements of each segment in detail to you before the game begins.
Gamemaster: The both of you will only have 3 chances to ask for help throughout this entire game, so please use it wisely.
Gamemaster: That should be all the rules. Do either of you have any questions?
Xia Yan: No problems on my end. How 'bout you? You ready for this?
He looked at me, all smiles.
MC: Of course I am! Let's get this game started!
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Location: Inside the Challenge House
The Tacit Understanding Challenge began after the Gamemaster had explained all the rules.
The first segment was a game of draw and guess. Xia Yan drew, and I guessed
Xia Yan wasn't good at it by any means, for the horse he had drawn back in Art Class had been recognized as a pig by our fellow classmate… But we'd taken to sending each other Holiday Greeting Cards on a yearly basis ever since we were kids, and there would always be one of his "masterpieces" drawn on it…
So that's why it's easier for me to recognize what exactly he was drawing.
Gamemaster: You have both successfully completed the challenge in 6 minutes.
Xia Yan: This sort of difficulty won't pose a problem for us at all.
Gamemaster: This segment's just a warmup, so don't underestimate it.
Xia Yan: Then, what are we going to be playing in the second segment? Please don't tell me Charades...
Gamemaster: Mngh… That's right. The lady will be the one making the gestures and this time, Mister, you'll be the one guessing.
I took a slip of paper from the wooden box that the Gamemaster held.
MC: (Graceful and slender figure? How very coincidental…)
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Location: Hall Party
Xia Yan and I used to often play Charades with each other in the past.
The first time we played this game was back we were both still in high school, at a party
MC: (Graceful and slender figure…? Just how am I supposed to act this out?)
MC: Xia Yan, it's an idiom. Four words.
Xia Yan: I know this, I know! It's "To dance for joy"!
Xia Yan: Ah? That's "To act in confusion!"
Xia Yan: Uh... “To make threatening gestures”...?
MC: ……
Xia Yan had his back turned to the projector screen and was thus unable to see the answer being projected onto it, but all our other classmates could…
At this point, everyone was already breathless with laughter.
Classmate A: (Y/n), he thinks you've gone bonkers!
Classmate B: Hahahaha! To make threatening gestures…? Pft— heh, it's getting more outrageous by the minute...hahaha…!!
My face flushed in front of the entire class, and I ended up darting out of the door to make my speedy escape.
Xia Yan freaked out, immediately running out after me to apologize, even reciting "graceful and slender figure" ten times over.
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I couldn't help but to smile as I recalled that one embarrassing experience of ours.
Xia Yan became a little suspicious when he saw how I was barely able to hold back my smile.
I winked at him before imitating my actions from back then, awkwardly twisting my body twice.
Xia Yan, who was at the side, blurted out the four words:
Xia Yan: Graceful and slender figure!
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After successfully answering a couple more questions in succession, Xia Yan and I eventually reached the last segment of the first stage.
The Staff Member led us to a table where various food items were laid out along with some exquisite ornaments.
Gamemaster: In this segment, one of you will have to guess the word whilst blindfolded.
Gamemaster: The answer spans across books, people, film and television works, and more, but they can all be derived through inference all the same.
Gamemaster: Now, I will blindfold this man here and give the lady the answer to this puzzle.
The Gamemaster turned to face me.
Gamemaster: You can choose to use anything in this room here that's related to the answer to convey what it is to this man here.
MC: But he's blindfolded, so just how will I...
MC: I get it now! He has to guess what I'm holding before he can try making inferences as to what the answer to the puzzle really is!
Gamemaster: Correct.
Xia Yan: Can she describe how it looks to me?
Gamemaster: No. Please keep in mind that you cannot use words to hint the other.
After saying so, the Gamemaster pulled out a black handkerchief and handed it to me.
I took the handkerchief from him, tying it securely around Xia Yan's head.
MC: Is it too tight? Is it constricting your eyes?
Xia Yan's soft hair slid between my fingers, a faint fragrance wafting from his locks.
Xia Yan: Nope, just nice.
I took his hand and helped him seat himself onto the chair.
MC: I'll go look for something so stay put and wait for me!
I opened up the small slip of paper that the Gamemaster handed me. The answer to the puzzle was none other than "Sherlock Holmes".
MC: It's the name of a book… Just what can be related to the name of this book?
I looked to the lavishly arranged assortment of food on the table, feeling a little at a loss. Suddenly, peanut candy entered my field of vision.
MC: (Peanut… Watson…)
MC: (I'm sure he'll be able to guess the wordplay if I use this.)
Picking up the peanut sweet, I walked back to him.
MC: Xia Yan… Open your mouth.
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Xia Yan was sitting quietly on the chair, startling slightly upon hearing my voice. But he opened his mouth slightly without a moment's hesitation.
This was the first time that I've ever really looked at his lips. They were thin, but were absolutely soft-looking.
MC: ……
Xia Yan: What's wrong?
His voice of suspicion snapped me out of my thoughts, and I hurriedly moved to place the peanut sweet into his mouth.
His lips were as warm and soft as I'd imagined, not doing anything to help my reddening face. Feeling the sensation of food between his lips and teeth, Xia Yan instinctively dove at it with his mouth.
My fingers registered the fleeting feeling of something warm and wet, which was probably his tongue.
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MC: Ah…
I jerked backwards, as if I had just received an electric shock, causing the peanut candy to also slip from his mouth, following my abrupt retreat.
MC: S-Sorry…! I'll go get another!
Xia Yan: No worries… I'll wait for you...
His voice turned a little hoarse.
I turned around, only to see the Gamemaster watching the both of us with interest.
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(CG)
I darted out of his line of side and hurriedly went to fetch another piece of candy.
⊳ Select blindfold
Xia Yan's eyes were tightly bound by the pitch-black cloth. Under the dim light, I could see the hints of a blush dusting his features.
MC: (I really wanna run my hands through his hair…)
MC: (Wait, no! What did I just think of!?)
⊳ Select collarbone
Standing in front of him, I could see his collarbone peeking out of his shirt upon lowering my head.
MC: (Not bad at all.)
MC: (Why oh why am I focusing weirder and weirder things now…?)
⊳ Select hand
Xia Yan: You're… you're back?
MC: Yup… Now open up.
Looking at his slightly parted lips, that soft and wet feeling that I had experienced earlier floated back into the surface of my mind yet again.
I took in a deep breath, stuffing the peanut candy into his mouth.
It was super quiet within the room, with only the sound of Xia Yan’s chewing of the candy and the rapid yet fierce beating of my heart.
Gamemaster: The answer is a title of a novelized series; you may begin guessing now.
Swallowing the sweet in his mouth, Xia Yan grinned.
Xia Yan: I know. The answer is "Sherlock Holmes".
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Gamemaster: That is the correct answer.
He religiously glanced at the watch sitting stop his wrist, sighing.
Xia Yan only smiled cheekily at him upon hearing the grudgeful undertone of his voice.
Xia Yan: That sort of question ain't too hard for me!
Gamemaster: You still have to answer 9 more questions correctly, so don’t let your guard down..
After saying so, the Gamemaster placed another one of the puzzle answers into the palm of my hand.
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This segment was harder compared to the previous two, and it was very hard to find the corresponding items of relation for certain answers.
Fortunately, all answers could be attained through inference, so Xia Yan and I managed to get through it smoothly.
Gamemaster: Congratulations to the two of you for having passed stage one.
Xia Yan: See? Didn’t I tell you? It’s no problem for us at all!
Gamemaster: I have a question for this lady here. Do you like deducing things? You seem to have a really good grasp on it.
Gamemaster: But… you didn’t seem to have written it in the questionnaire.
The Staff Member who’d been in charge of guiding us looked at me in puzzlement.
Xia Yan: So, you’re really picking things that I like, but she doesn’t understand.
Xia Yan: Only that you never thought that she’d have an excellent grasp of it either.
Gamemaster: Not purposely. But it’s a test of Tacit Understanding, so it’ll obviously be tailored to both your individual preferences, of course.
Gamemaster: The first two segments aren’t hard, but most players usually choose to use up one of their chances of asking for help on the last segment...
Gamemaster: So, I really wasn’t expecting the two of you to get through this so smoothly.
MC: I actually like it quite a bit, but my understanding of this is mainly influenced by him, for better or for worse.
MC: Especially since said someone has been a big fan of detectives ever since he was a kid!
MC: (Not to mention that he’s even working as a part-time detective. And oh yes, his real job’s a secret agent...)
But I could only voice all these complaints inwardly to myself.
I looked at Xia Yan and gave him a wink, to which he only smiled helplessly at.
Gamemaster: But the two of you shouldn’t be taking this lightly either; there are much bigger and harder puzzles waiting for the both of you.
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Xia Yan and I progressed through a couple of stages which were mostly just testing our ability to work together.
He was much more highly skilled than ordinary folk, so things that were supposedly hard like retrieving something from a high place or even the laser array, weren’t even worth mentioning to someone like him.
We soon found ourselves arriving at the second last segment of it all.
☆⋅⋆…⋅─────────── ⋆⋅✾⋅⋆ ───────────⋅…⋆⋅☆
Location: Outside the Maze
Gamemaster: This stage is called the “Memory Maze”; you both have to answer questions while trying to find your way out of the maze.
Gamemaster: The both of you will be separated in this stage and will be entering the maze from different entry points. You have to find each other within the maze and make it out together for you to successfully pass the stage.
Gamemaster: You have to answer the questions on your own. Take note, you’ll lose the moment you ask your partner for help!
Xia Yan: There are two of us, who are you going to follow this time round?
Gamemaster: I won’t be following any of you. The two of you will have to explore the rest of the way yourself.
Xia Yan: How would we be able to tell how much time has passed without you around?
Gamemaster: You guys will have a total of 20 minutes and reminders will sound when you have 10, 5- and 1-minute left respectively.
MC: Let’s see each other in a while then, Xia Yan!
Xia Yan: Don’t worry, I’ll definitely find you in a jiffy.
Heading in the direction where the Staff Member pointed out, Xia Yan and I split up at the fork in the corridor, entering the maze from two separate entrances, each on one side of the room.
───⋅𝕿𝖎𝖑𝖑 𝖓𝖊𝖝𝖙 𝖙𝖎𝖒𝖊…⋆⋅☆
#Tears of Themis#Xia Yan#Translations#Otome#Mihoyo#未定事件簿#夏彦#忆中人#Reminiscent Person#午夜华章#Symphony of the Night#Tears of a PI
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Code: Realize Route Review - Van Helsing
Round two of the Code: Realize routes/character reviews. This uses information from the main game + extra scenes in the main game. I have the first sequel fandisc, but I haven’t played it yet, so that content isn’t included.
Abraham Van Helsing
I have determined Van Helsing is the correct/expected second route. Similar to Impey, his route doesn’t spoil anything, but it does hint at Germain’s route and sets up Victor’s. (Victor’s route will spoil Van’s)
Van Helsing got the immediate VA boost, which was good, because his introduction was the first jarring experience of making a choice that meant nothing. “Come Out/Stay Hidden” has no difference except a couple paragraphs of dialog and which people get affection points. That’s to be expected in a free mobile game, but for a game with a $50 price tag (even considering the bundled fandisc) it’s pretty unforgivable. The lack of animation and repeat backgrounds/misc CGs also show through in this route whether it’s your second as is likely to be expected or especially if it’s third like mine was.
Not to go on a tangent, but the fact that the boys don’t even get unique bedrooms despite each of them getting at least one scene in their bedroom is a travesty.
Anyway, back on topic. Van is a fun little tsundere route, but the trouble with his route is that you spend most of it waiting for a payoff that barely happens, due to the plot they decided to go with. Transferring tsundere into manpain makes for a rough route when it’s the same length as everyone else’s.
It’s interesting that this route departs from the others where it has multiple villains that Van has to go through before the final villain, instead of just sending endless waves of Twilight mooks and giving one big boss at the end. Unfortunately, if you’re a fool like myself and first played Victor and Impey before him, you’ll be disappointed that Cardia isn’t really ‘shaped’ by Helsing. Despite the focus on self defense and martial arts - which will come in handy in other routes - Cardia’s role is pretty similar here as in Impey’s, minus engineering stuff: stand back, let Van Helsing be awesome, worry about him.
I found his bad endings easier to avoid in general, except against Jack the Ripper. Mostly because the choices were again pretty weird. You can kind of guess ‘don’t resist’ is the correct choice from his lessons about when to surrender (if you forget that it’s literally Jack the Ripper, and you don’t let Jack get near you with knives) - but good luck if you’ve done Germain’s route before this, because like with Impey and Victor’s routes, the same dilemma has the opposite answer in Germain and Van’s route. The second bad end Jack can give you (because what’s more fun than one bad end instantly after you start a route? Two!) is just some serious BS, though, I’m calling it right now. “Do you stay and try to get the door open or abandon it and look for another route” is absolutely a ‘damned if you do or don’t’ dilemma, because either route can and will result in death in a horror movie...but when you stack on that the narrative says “This is a dead end with only one door that has faint light behind it” before giving you the option to decide whether you should keep struggling with the door while Jack closes in or abandon it and look elsewhere is just unfair. (Spoiler: it wasn’t a dead end, she could have kept running and does so)
On the bright side, the story does eventually let Cardia be more violent in Van’s route compared to others, as the climax of the story has her grab a man’s throat with her bare hands specifically intent on murdering the heck out of him if necessary. But man is there a lot of ‘just stay out of Van’s way’ up until then.
The route’s really slim on romance, but it has lots of angst and feels in its place, and it’s the route Delly gets to be more than just ‘that kid who pops his head up and sasses sometimes before he goes back to house-sitting or something’. Even in Lupin’s route, Delly barely gets to do anything onscreen. Since Delly is glued to Van’s side, he basically fulfills a role somewhere between little brother and son to Cardia through the route and it’s pretty cute. Even in the ‘normal’ ending, Delly is the one who’s there.
The only iffy moment isn’t much of one, because it’s a pretty weak trap. You’re supposed to stay and help Delly in one scene - failing to do so will just get Van injured - while in another, staying and helping him will get you a bad end. That said, it’s not so bad, because the former doesn’t give you a bad end and in the latter case you should know the flow of things well enough to know you should chase after Van. (Weirdly, in Code: Realize, it’s basically never that a bad end results in a boyfriend dying, even when it would makes sense)
Speaking of bad ends, Victor’s normal end isn’t a sucker punch choice designed to mess with you, as Impey’s feels like...but man is his lazy. His isn’t the only route that does it, sadly, but nothing feels quite so much like they wrote the True Route first and went ‘what if we just MESS WITH them for the Normal End’ as Van’s. It’s tedious because you have to track through a bunch of identical stuff for a microscopic amount of change pre-epilogue, whether you started with Normal or True End (but especially if you start with True End, the only reason you’d bother with Normal End is to see epilogue Delly. Maybe two lines of writing is even any different at the Normal End cut off point, compared to just playing through True End and seeing ‘the rest of the scene’)
Overall, Van Helsing’s route is extremely thorough in exploring both Van and Delly, because it’s extremely plot relevant to know basically everything there is to know about Van Helsing in it. It’s really great for getting the player to fall for Van. It’s very weak on romancing Van Helsing, though, because when you get into a tsundere route your expectation is that you’re gonna break through to the dere, but that really doesn’t happen. You wanna see Van Helsing’s dere? You can see it from Isaac’s lab all the way up until Azoth appears. Most of that time Cardia isn’t with Van...and in Germain and Lupin’s route it’s confirmed Van behaves pretty similarly when Cardia goes ‘missing’ in those, so unless the game is implying everyone falls for her no matter what (which sometimes I think it is), it’s not that helpful.
Van’s love of Cardia isn’t secret to the player - Azoth immediately calls him out about it, which is what makes him push Cardia away for her safety, when Cardia almost dies to save Van they have a sweet moment, the final choice in the route has his anguished declaration of ‘you’re important to me’ in the rain, and the climax of the route has Azoth using Van’s unspoken love for Cardia against him, resulting in Van attempting to kill himself to protect Cardia. Unfortunately...that’s all you get until True End, extra scenes, and sequel fandisc stuff.
My main criticisms of the route are these:
1 - Cardia’s training under Van Helsing doesn’t come into play, and she’s instead expected to stand back and let her boyfriend be awesome like with Impey’s route, but she doesn’t get to be an engineer on this one, so it’s all her running from danger or through it to get to Van. Arguably, the scene where Cardia has to sneak through a fortress full of Twilight soldiers to help spring Impey from his cage in Impey’s route would have fit better in this route (with Van captive) than his - and to support that, you have to use one of Van’s lessons to succeed in that! To know the answer for one of Van’s bad end choices, you need an answer Lupin provides, which is impossible to have on first run.
2 - Van’s route is very slim on actually romancing him. If Impey’s route has him CONSTANTLY confessing and having Cardia refuse to accept she’s in love with him because it’s embarrassing, Van’s is the opposite where he refuses to accept he’s in love with her but Cardia is incredibly determined.
3 - The Normal End, although so easy to avoid you pretty much have to get it on purpose, is nonsensical in its cause-effect relation to the choice you actually make to trigger it (unless it’s really triggered by overall affection points, like Lupin’s is) and is extremely lazy, just cutting off the True End at a point that would make the story end sadly instead of happily
4 - Just screw everything to do with Jack the Ripper’s section except the moment when Van Helsing finally manages to rescue her and looks cute. It was an awful section, Jack’s design is ugly, and it overall makes no sense. Sholmes doesn’t solve an easily solvable criminal case we later learn he’s tracking extremely closely, Azoth wants a crazy woman killer to capture and keep a woman without killing her, Jack goes from ‘I won’t kill you’ to ‘Nevermind killing time’ without any real reason to it, and the choices you’re given seem designed specifically to bait you into getting the bad end first. ALSO - we later learn that Azoth expected Van to kill Jack and this would have hurt his psyche for some reason, when killing a serial killer in the midst of actively murdering women doesn’t really seem like something that would at all harm a soldier’s psyche. And he set up a bomb in the room with his recording anyway.
5- NOT EVEN ONE ‘FAKE’ KISS. NO KISSING. NO TOUCHING. Because Cardia neither removes her poison, nor has it weakened temporarily in his route, no one gets to touch her. Because Van pretends he isn’t in love with her the whole time, he never even does the Lupin hat kiss thing. No kisses. No touches.
Overall the route is good, though. Its big twist is 100% ruined if you play Victor’s route first, because nothing Van can say will change the fact that Aleister causes two bad ends all on his own in that route, but it’s still a fun route to play through and the lack of Van Helsing fluff can be fixed in the fandiscs. By the epilogue and the extra scenes, Van is full dere in his slightly sarcastic and prickly way, it’s just a shame we couldn’t get more of that.
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Okay... here are my thought about Chapter 11 to 14 of Mr Love Queens Choice
Obviously, there are Spoiler for chapter 11 to 14 in this...
So... lets start with chapter 11, shall we? I was really happy how this chapter was handled. It was so slice of live, taking care of what the events of chapter 10 have done to Victor and MC as well as what that meant for their relationship. Not much drama going on (besides the Gavin stuff at the very end of course) just those two figuring out how to live with the new development. It was good to start the “Darkest hour” chapters that way. I liked how they handled Victor in this chapter. Because characters like him tend to be overprotective, possessive and domineering. That is what makes their characters so appealing (among other things of course) but it tends to become too much if things get out of hand. I hated how this was handled in MysticMessenger with Jumin, because it was going too far for too long without him really realizing his mistakes. Victor was handled much better. Whenever MC complained, he did react by giving in a little bit until he realized that he wasn’t doing her or their relationship any good thanks to her (absolutely necessary) outburst (something Jumin, who overdid it already was not doing...) and in the end you can see, all he wanted to tell her was that he can’t lose her again and that she has to be careful. I loved how when she said she thought he would be mad forever because he didn’t call her dummy, he did immediately call her dummy, to show he has long forgiven her. Ironic enough, though chapter 12 to 14 I kind of regretted getting rid of those bodyguards tho ^^’ And damn that meeting with Lucien. That was... whoa! The moment Victor came into the room, even as a player and despite both of them being reasonable I could feel the tension rising. It was amazing. I mean, in the end, nothing big really happened, but I did still hold my breath until Lucien vanished. The scene was very well done. Moving on to chapter 12. Why are Gavin-chapters always the ones with the most action and the long-lasting-cliffhangers at the end? Gee that one was intense. To be honest, after this rather slice-of-live slow-start Victor-Chapter I felt a little bit overwhelmed by how fast things turned dramatic and hectic in Gavins-chapter. To be honest... I found the part with the room and the fire and the Illusion that Gavin saw rather confusing. If room 404 (did you notice that there was no 0 to be found anywhere? The game constantly made 1 second out of 10 seconds because the zero was constantly missing...) never existed, how could it be found by both Gavin and MC and how did they still first end up in a different room? And how did they end up in the same room after Gavin realized the MC was an illusion? Didn’t quite get it, to be honest. Did you notice, when that other Officer was talking to MC about Gavins scars, how he casually mentioned he thought she would have seen them? Now think about it. The only scar MC noticed was the one on his neck, which was likely because the rest was hidden under his clothes. So what kind of relationship does the Officer think we have with Gavin? I was wondering that MC didn’t notice the underlying question here. But then again, she is not the sharpest tool in the shed and things were already dramatic and hectic then. We’ve learned something about Gavins past, once again it is Drama and Loss. Now... chapter 13. Lets be honest, Lucien was suspicious from the very beginning. Hints that he was with Black Swan were dropped here and there. So it was really no surprise when it was finally revealed. I have to say that I never liked Lucien. I don’t care about him one tiny bit. So even tho his chapters already proved to always give valuable information I always find them boring and am constantly wondering when those chapters are finally over... Regardless of that, I felt MCs sadness somehow when the realization hit her. The scene was really well made. It didn’t matter what you feel for Lucien, it only mattered what MC felt for Lucien and her heart was shattered. Sadly enough, I think she learned nothing from this lesson and will fall back into wanting to see Lucien... but oh well... whatever. Its been made clear that despite everything, Lucien doesn’t want to harm MC. He does like her. I guess he is torn between what he must do and what he actually wants to do. Doesn’t make him any better in my eyes, but with that in mind, I can live with the fact that MC is refusing to see this as a betrayal later on. This chapter too was intense, but in a different way then Gavins chapter was. And now the final Chapter. Chapter 14. Kiro seemed nervous when he called us in chapter 11 so it was clear something big was coming up. Do to some Spoiler I was a little bit aware of what was going on but even without that it was clear he would stop beeing the idol Kiro at some point, especially with the drops of hints we got about his past. I felt like he knew all along when he started this mission with MC that at some point, he would have no choice but to turn into **** (Spoiler, so I keep it to myself) and leave her behind for now. I think he was prepared for that. Still, saying goodbye at that point, that was obvious, was really hard for him. Kiros chapter too was intense and hectic I actually fund it going almost too fast. I wouldn't say it was rushed, because that would sound like the chapter was badly made, which it was not, the pace was just extremely fast and after over 6 hours of playing and when it was way past my bedtime here in Germany it was impossible for me to follow at some point because of the fast pace. I do think it was intentional tho. We as the players should feels as overwhelmed as MC did. I mean all those people and with all the other stuff happening before and why the hell didn’t they kill her immediately? Questions. Questions. Questions. Gavin saving her at the end didn’t come as such a big surprise for me, because I was still missing the picture from the trailer where he fell with her and I knew she wouldn’t die here. Now my overall thoughts about “the Darkest Hour”. I loved how misleading the first chapter was. I mean yes, we were constantly reminded that from now on MC would be always in danger but it never felt live-threatening like in the following chapters. Nothing was hinting at how dark this hours really would become. I did somehow like Ares more then Lucien, if you get what I mean. The moment Lucien showed up the first time I disliked him, when he turned into Ares and was finally showing his true face and stoped with the pretense I actually found him much more... well, let's say likable. Don’t get me wrong, I am not into bad guys or anything, but you could somehow feel that this was the real him and I prefer that over that obnoxious behavior he somehow showed around MC to make her like him. The plot is extremely complex and with timetravel involved that might be cause for a too complicated story to follow. I hope they thought that trough. Sometimes I wish I would have a choice in this damn game. I guess with the complex plot and all that it would be extremely complicated for a big mobile-game like this to add different routes to the story, but I still would love to have some influence on the story or MCs decisions every once in a while. Even if they don’t have any influence on the overall plot but only on this particular scene. You know, after in chapter 11 my phone was constantly ringing in this game, it felt extremely... creepy when in chapter 14 after Gaving and Victor went missing and Lucien has revealed himself as the bad guy, no one called anymore. It was almost too quiet. Besides... I do like the Phone-Calls ^^’ I still wonder about Luciens powers. He can obviously do more then call that protective shield... but what else can he do? And why the hell is he so damn powerful? The music was constantly on point, perfectly showing us as the player the overall feeling of this scene. (Although sometimes the music was too loud. I could barely hear our boys talking...) I also really liked the music. The game shows wonderfully what a little change in music can do. I feel a little empty now... to be honest. We’ve been left with no idea what is going on and what will happen next. I have seen spoilers, but I still have no idea what happened at the end and were Victor went or what exactly is behind Kiros change besides the obvious and we will have to wait for new chapters for months now. They probably won’t come out before Christmas. How can they make us wait that damn long? T.T I really liked the new chapters. tho I do hope we get a little change of pace in the upcoming chapters.
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KH3 thoughts under the cut. Spoilers for everything. Kinda got long, lol.
I’m used to make up happy stories about my favorite characters, think about them in happy situations, make up happy ending AUs. The more I proceeded in this game, the more I just ... recieved. Happy things. Over and over and over and my tears didn’t stop.
This ending is e x a c t l y what i wished for in my life. Minus Sora but lets leave him out here They are all here. They got their hugs. All of them. Heck, even the wayfinder trio got to hug Eraqus, I’m goddamn living. I didn’t know I needed Riku, Roxas, and Terra racing on Destiny Island (and Terra being the slowest because he is, lmao). Isa getting welcomed into the friendship group y e s ... And Lea, Isa, Ven playing with Lea’s frisbee. And eating ice cream on the clock tower with the Twillight Town crew. Namine and Xion looking for seashells together. Ven’s Chirithy coming back to him????? ALL OF THEM OUT OF THEIR COATS AND HAVING ACTUAL CLOTHES. Holy goddamn this, this is what my heart was longing for.
khux not important my ass. I’m so glad the Age of Fairy Tales is one of my fave story arcs, I was screaming at that epilogue and it is very high up in my list of fave scenes of that game (only because i want that Foreteller content. AVA MY GIRL WHERE ARE YOU). Also that Luxu reveal? Wasn’t surprised but damn I’m so in for that ride. Speaking of khux, all these hints, my h e a r t. Ven dreaming of the Foretellers, Ephemera being there for Sora (which makes me wonder about Sora’s involvement of the story there but lets see about that), the 300 keykids!!! I even recognized some names, that was so fucking cool. (I died there because I was so busy looking at the names....) And I guess we have to expect Demyx and Luxord in khux soon huh. Sort of khux related, but thank the lord for giving me that Marluxia and Larxene fight together. Since Elrena’s reveal and knowing she knew Lauriam even back then, I wished for this so so much. And their interactions in battle, blessed. Perfect. Good. These two, I swear.
Insert something about the Secret Reports here. Love this cryptic stuff. Luxu you sly fox, my theory is he is gonna pass No Name onto Blaine, I also believe the girl there is Skuld, which would also be the girl Lea and Isa searched for, huh ... this is gonna get so wild. Even wilder with Blaine being Eraqus’ ancestor. God these reports are gving me so much im in love. Aqua. My girl, my love. My heart hurt so much at the Anti Aqua fight, but the whole setup was just perfect. (Not gonna lie, the name Aquanort is still close to my heart. And I probably continue calling her that, lmao.) I cried so fucking much when they were at the Destiny Islands then, hugging her. LIKE, YES, PLEASE SHE IS FREE. And fricking Land of Departure. The fight. THE F I G H T. I WAS READY FOR THIS god yes, playing her for one last time, wonderful, just wonderful. The whole scene there, Ventus waking up, Vanitas calling him brother, I wouldn’t have wanted it in any other way. “Good morning, Ven.” KSDJFHDSF??? Y E S
Something about Eraqus and Xehanort. Old husbands really cannot live without each other, and it showed. Together forever now huh. Please Eraqus, make sure he will never do something stupid again.
Uhhhh since this is a videogame I think I have to say something about the gameplay. I love it. The fighting feels so good, with all the triangle commands it makes things interesting. Sora’s mobility is great - the shotlock, the wall climbing, and he finally gets the double jump wooh. Lots to farm, but hey it’s KH, it’s okay. I wish Donald and Goofy would shut up about ingredients lmao. ... fuck Gummiship tho, but this kind of stuff isnt my thing anyways, but I’ll manage, oh well lol.
RIGHT Disney/Pixar is a thing too. Can’t say much about it, since I don’t really care that much about it, but I looove how these character stand up to roast the evil KH characters lmaooo, go Woody and Sully. I was screaming. The did That.
What they also did is that goddamn secret ending, which I’m HMMM about, but hey it’s a Secret Ending and Nomura is really out there for blood. Good for him. All I can say is, well, see you in Shibuya. Alright. There are still so many things, but. I just have to say. I love this game. I enjoyed it so so much. I’m so grateful I was able to play it without seeing leaks or spoilers. If someone would have shown me a picture of the ending where they eat ice cream on the clocktower ... i wouldn’t have believed it. The game set it up for me perfectly.
I treasure these characters. And I’m happy they found their happy ending. This is what I wanted. Thank you for that.
... until the next act opens. Can’t wait to see how Luxu takes the lead now. Eraqus cheats at chess, part 2.
What have you planned, boy ...
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spoilers for Ralph Breaks the Internet (Wreck-It Ralph 2)
SO i was going to wait to record my thoughts on Ralph Breaks the Internet until after i finished my homework but i cant stop thinking about it!!!
anyways, I saw RBTI on Tuesday night in 3D and it was AMAZING!! i mean, both the movie by itself and how it looked in 3D. i loved that they put in a nod to those movies that took 3D to the fullest potential with stuff coming at you from the screen, when Ralph was throwing the football into the air.
BESIDES THAT i LOVED this movie!!!! i’m no negative nancy when it comes to sequels and i had been wanting a WIR followup since the first one came out!
but to get the biggest aspect out of the way, i was not always on board with the plot of Ralph and Vanellope going into the Internet. when I first heard the movie announcement and the whole Internet aspect it didn’t totally make sense to me. I mean, I originally thought the gang going into online games was a good mix between Internet and video games (since WIR revolves around video games). However I quickly changed my mind, especially since they WOULD be going into online/mobile games.
My initial reaction to the movie as a whole was EXTREMELY POSITIVE!!! I loved how the animation looked, the fact that we got an introduction on what Ralph, Vanellope, Felix, and Tammy (Calhoun) had been up to since the last movie, and that everything including the arcade had changed in basically real time. That last part was a bit sad too, especially with how few games were left in the arcade and that it seems business was not as good for Mr. Litwak as it used to be. BUT this movie, especially the beginning, was like catching up with an old friend after a long time apart! WIR means so much to me and I was so glad Disney took the time to connect to those who’d seen and loved the first movie.
I’ll admit I was a little nervous with how they’d handle the Internet, especially for a fictional universe thats based on the real one, like WIR. I knew they’d have to create fake websites and video games and what not to fit the plot and because of licensing rights. I’m also glad they did this because if Yesss were the algorithm for actual BuzzFeed or YouTube I don’t think they’d let anyone forget that. plus that would be too 4th wall breaking in my opinion. and this movie did A LOT or meta/4th wall stuff. I dont think any of the references or hints or real-world tie ins were annoying or over the top, it was the right amount for me. they could have made everything fictional, but that would fail to hook people. it was the right amount of fiction and real-life.
that being said, I do think some of the things Ralph, Vanellope, and Yesss accomplished couldn’t work in the real world. What bothered me is that any video of Ralph showed him as 3D, like how he looks in Sugar Rush or in the Game Central Station. Yes, that is how he looks “inside” the games and from other video game character’s perspective, but does that work for humans? Maybe it wasn’t explained very well, thats all. WIR is at times a little hard to wrap my head around. But then again, not everything needs to be explained or completely realistic, since, you know, video game characters are not able to coexist in each other’s games or buy stuff from Ebay.
the new characters was SO GOOD especially Yesss, Shank, and Knowsmore (to me anyways). I would have liked if the new characters had interacted with each other on screen more (like Yesss and Shank are friends but you wouldn’t know that without each of them saying so). also the Disney Princesses were adorable and actually more plot-related than i thought they’d be!
the biggest surprise for me is how much importance the movie gave to Vanellope for being a princess, i mean, she got a song and everything! To me she never gave her princessship much mind, since she only wanted to be a racer. by the end of the movie she was farther from being a princess than before. but i think this was intentional and why we got the scene with the other princesses in the first place, Disney wanted to show that there’s no one way to be a princess. obviously Pixar addressed this with Merida, and I think Moana is a good example, too, but Vanellope really is the least-princessy princess. I’m also glad that they didn’t make her song or voice too cute/pretty, it fit with her character, personality, and dream!
the part of this movie that my most impactful for me was the message and eventually plot structure of how Ralph and Vanellope’s friendship was addressed. WIR means a lot to me is many ways, but the fact that romance or blood family isnt the main relationship dynamic is huge. I mean, I can’t think of many Disney/Pixar movies that do this, and even those that do, friendship is just a subplot. Ralph and Vanellope becoming friends, protecting one another, even in the face of their differences is one of the main messages of WIR (the other being self-acceptance and following your heart). RBTI took this further with the message of how friends can grow, drift apart, have difference dreams, become too attached, and build negative friendships based on anxieties. I’ve NEVER seen this in an animated movie, and it hit me pretty hard.
so with anxiety in mind, I really liked how Vanellope’s glitching was utilized, i mean since she now has a general control on it, she doesn’t glitch out as much. the only time she does in RBTI is when she wants to or when she’s super anxious. its almost like a physical symptom of her having a panic attack. (on a personal note, Vanellope’s glitching was the main thing that helped me get over my fear of glitch, so that relation to anxiety and fear is very meaningful to me) but Vanellope’s anxieties were very different from Ralph’s, which is good! they both struggled with being accepted within their games in the past, and part of that still lingers, though now, especially for Ralph, it manifests in anxiety over their friendship. I really like the direction that Disney/Pixar has taken with some of their movies recently in that the main antagonist is not a villain, but rather an emotion or conflict anthropomorphized.
as for the characters, Ralph and Vanellope were PERFECT. Vanellope is my favorite and she was just amazing. Their characters were the right amount of the same from the first movie and different, since there’s been 6 years for them to grow. I’m also really happy that Felix and Tammy were in RBTI, though I wish they were in it more. I mean, this was Ralph and Vanellope’s movie, but most of Tammy’s appearances were just for comedic affect, in my opinion. They also seemed way different, but I guess that’s marriage? It’s as if their character-specific dialogue and quirks were toned down. Maybe after a second viewing it’ll make more sense to me.
My only other complaints are that when Ralph accidentally finds the comment section of BuzzTube, his reaction and that whole scene didn’t add much to the story. I think it was important, especially given Ralph’s past, but it was so short. Ralph seemed to have forgotten all about it after the scene ended. The comments and toxic parts of the Internet play a much bigger role than that, so I wish it was addressed better. I also thought it was weird that we didn’t get any clear context as to why Mr. Litwak got Wifi in the first place. I mean, I assumed it was to get an online presence for the Arcade, but i don’t think that was actually addressed. Of course thats a minor thing compared to my previous comment.
The last thing I noticed is that the main conflict of the movie, the steering wheel of Sugar Rush breaking and how they’d need to buy a new one or Sugar Rush would be gone for good, was introduced too soon. I think this was done because there was so much content to get through within 2 hours, and I know that the main premise was involving the Internet, so staying in the Arcade would defeat this purpose. It’s just that to me it all sort of fell into place a little too easy and fast. Also, Vanellope feeling trapped in a boring loop of her game and other feelings from the characters in the beginning were told rather than shown. I know already mentioned that I thought certain things weren’t “explained” well enough, but I mean that like, both visually and through dialogue. With the emotional parts of the movie’s conflicts, I think those developed well once Ralph and Vanellope got into the Internet, but it seemed “presented” almost at first. Again, I only saw it once and its not totally fresh in my mind anymore, so maybe after seeing it again it’ll clear this up.
okay so as for the aesthetic and animation of RBTI it was GORGEOUS!!! I love how Disney/Pixar can take things like the Internet or your brain (like in Inside Out) and turn them into working cities/structures that are creative and make sense! I really like that Pop Ups are maneuvered by sentient beings like street salespeople, since the feeling of online popups and ads is the same! Also, the Dark Web being the underbelly of the Internet “city” and all the avatars are dressed like theyre in Incognito mode is amazing. i also LOVED the viruses, since they looked like gross, scary, creepy fictional bugs or visual germs (they reminded me of Osmosis Jones in a way). How the viruses functioned, at least the Insecurity Virus, made sense for how I think most people imagine computer viruses to act. I honestly don’t know how that stuff happens, and I bet Disney knew most of their audiences dont either, so they took some artistic liberties with that in mind. But the virus was a clever plot device because it literally detected insecurities, both in that Ralph/Vanellope were insecure about their friendship, and neither of them “belonged” in the Internet.
ANOTHER THING is when Shank and her crew had to fight the Slaughter Race players, the distinction between player and NPC was clear and funny. It felt very GTA to me. How they handled Slaughter Race in general was great, since it was obviously a violent video game, but they didn’t tone it down too much to loose that feeling. I think it would’ve been cool to see cars and buildings “update” like they do in some games, too. OH the way that the Virus Ralphs joined together to make the Giant Ralph and that they kept moving to make the entire thing kinetic was SO CREEPY BUT COOL!!! that must have taken forever to animate. I also noticed that on the Giant Ralph the little virus dudes were like laying down or posed a certain way to give the impression of different textures or colors on Giant Ralph, which is amazing!!! the filmmakers and animators paid so much care to the look and feel of this movie and it really paid off.
okay last few things before I forget: all of the main characters were great examples of positive and negative personality aspects that real people could reflect on. Ralph felt so much more openly emotional and body positive than in the first, which for a dude character is great!! Vanellope has always been a great example of a girl who likes “tomboy” or “masculine” stuff but still likes cute and “girly” stuff (i mean she obviously wasn’t into the whole princess thing but she found her own way around it!). Felix and Tammy in RBTI were obviously an example on how married couples can still love each other just like the day they met! Did i mention how much I love Yesss? I love her SO MUCH!!! she wore a different outfit/hairstyle every time we saw her, she was fun and smart and over the course of the movie grows to actually care about Ralph and Vanellope beyond their Internet fame. the MUSIC was fantastic as always, and I love Imagine Dragon’s song and the Julia Michaels rendition of Vanellope’s song on Slaughter Race.
Just like the first one, this movie was funny, heartwarming, emotional, and really fun!! I hope it gets all the recognition and love it deserves. I can’t accurately say if I like this one of the previous better, since I’ve only seen it once. HOWEVER I ma really glad that Disney has made a lot of merch for RBTI since the first one got barely anything. All in all, I loved Ralph Breaks the Internet!!!!
P.S. Did yall see the after credits scene?
#babble#ralph breaks the internet#wreck it ralph 2#ralph breaks the internet spoilers#sorry this is so long i have many feelings
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Thoughts on Voltron Season 7
SPOILERS, OBVIOUSLY! Things that annoyed/angered/saddened/frustrated me: *Kuron still being treated as though he was nothing more than some evil monster and convenient spare parts for Shiro. I am still nauseated by the whole thing. This poor precious baby boy deserved so much better. *Shiro’s hair -I mean come on, his fringe was pure white before but now it’s grey? What, did the whole process leach colour from the rest of his hair yet restore some to his fringe?! I will just assume it’s meant to be white but they felt this particular shade of white/grey worked best aesthetically with his outfits etc. *Too little Shiro for too many episodes. *Too much Keef. (Sorry, fandom has completely ruined this character for me, he’s not a bad character but I am repulsed by his mere name thanks to the toxicity in this fandom. I wish I could go back to the beginning of watching Voltron when he was just another decent character that I felt neither yay nor nay about, but it is what it is.) *That weird game show -if it was some magical space mage mumbo jumbo thingy that just transported their consciousness, why wasn’t Shiro there? And the whole ‘comedy family’ shtick with the Galra... I mean, it was a bit funny but... mostly weird tbh. The funniest parts were the commercials. *Way too little background/interaction with Shiro and Adam. *Also Adam’s design -like, why do you make an entirely new character that looks a lot like a mix of two other characters who are father and son (Matt and Sam)? You could have done literally anything to his design but you went safe and way too familiar? I mean holy moly did you see Kinkade? Fuck yeah what a gorgeous design, that is exactly what my hopeful heart pictured for Shiro’s boyfriend but nope. Give us generic floppy-hair glasses boy with a generic medium brown palette, it’s so fresh and new and interesting. Not. *Adam FUCKING DYING before Shiro even got back to Earth. You could have at least let the poor boy have a reunion with someone waiting for him on Earth before burying some more gays, but no. He must suffer. *Shiro getting like three seconds to mourn Adam.
*Speaking of burying your gays... (not to mention a delightful dash of the ‘evil lesbians’ trope): Ezor and Zethrid. Yayy on their relationship, nay on them being presumably killed off (I mean killing 3 out of 4 queer characters while keeping the straight characters safe is not a good way to show how queer friendly your show is. And no the ‘we had to show how dark and dangerous war is’ excuse doesn’t work when the only characters you kill are the queer ones. There were plenty of characters back on Earth we’d have felt just as deeply about -or more even- considering we’ve heard about the other paladins’ families back on Earth but we’d never heard of Adam until now. Just imagine if Veronica had died -that would have been intensely emotional and really had gone to show all that you wanted about the dangers of war -especially as I don’t doubt for a second that Lance would have gotten an entire episode at least to mourn her while Shiro got like three seconds. Because Shiro is apparently not allowed to mourn). *And isn’t it funny how the most alien-looking Galra women are the evil ones, while the ‘good’ ones look more or less like lavender-skinned human women (and are also very pretty, petite and with slender, ‘sexy’ bodies.) Like, seriously... *Not to mention how creepy it is that Keef’s Galra mom and the other ‘good’ Galra woman (Acxa, who for whatever reason the show tried to force some out-of-the-blue yucky heteromance together with Keef) look disturbingly much alike (and they look to be the same age too more or less. So sick and tired of the ‘hot young-looking mom’ trope in media but especially animated shows. And especially when the kids end up banging girls looking to be more or less the same age as their mom). *Shiro not reacting when Ezor and Zethrid went for Pidge -he’s consistently been shown to be very protective and self-sacrificing, yet here he barely bats an eye. I get it was a scene framed to lift Lance, but it felt extremely ooc for Shiro to not at least try to help. *Ezor and Zethrid’s relationship being honestly way more explicitly stated than Shiro and Adam’s (which was the relationship hailed as the big lgbtq+ rep for this season). No, they definitely didn’t need to get back together for Shiro to still be considered lgbtq+ rep -you don’t need a partner to be lgbtq+! But when you wave a specific relationship around as a big banner of glorious lgbtq+ rep to come and then barely even hint at it in the show... well... not so much of a rep then, is it? *Not showing Shiro in that worldwide message of ‘these are our beloved brave heroes from Earth’. Like, this boy was kidnapped by aliens, spent a year being tortured, brainwashed, cloned, dismembered, pretty much violated in every concievable way, then immediately after escaping (with a shitload of PTSD in the baggage) he was sent back out into space and chosen to lead some war against seemingly impossible odds, a war that really wasn’t his war to fight, a war he still fought bravely and selflessly despite his physical and mental issues, a war he died in, but meh I guess he wasn’t worthy of mention. (And I don’t know why Keef wasn’t mentioned either, but maybe being half Galra makes you too much alien to be considered part of the world you were born and grew up in *heavy sarcasm*). *Shiro’s bond with the Black Lion and his role as the Black Paladin being pretty much erased/retconned -it’s like Keef gets to sit his ass comfortably down in the seat Shiro shed blood sweat and tears for and struggled so hard for, easily just gliding along on what Shiro has paved the road for but without acknowledging the huge role Shiro had in it all. Shiro was the one who brought out the wings for Keef in the end of the last season because Keef was unable to do it himself, because Keef had never bonded with her the way Shiro did -Shiro and the Black Lion found and saved each other in so many ways, and the Black Lion loved Shiro so much she saved his ‘essence’ inside herself, yet now we’re supposed to just accept that Shiro is old news and no longer worthy of being considered part of the ‘mighty Paladins of Voltron’. Myeah, did not like the feeling I got of this saturating this entire season. Keef can still be a big hero -or even your new main character- without grinding Shiro down into the dirt on the way. *That arm... it’s so big and clumsy-looking it makes him look weirdly lopsided. The comically large arm works for Sendak, considering his ‘evil sadist who loves crushing people with his alien prosthetic’ shtick, but for Shiro it just looks too big to be practical. If it was intentionally meant to imply that Allura just grabbed a prosthetic modelled after someone bigger than Shiro and remade it, and that’s why it’s so big on Shiro, that’s fine. But it feels impractical for anything other than fighting evil alien generals. *Shiro not getting to fulfil his arc as the abused victim and underdog by overcoming and defeating the evils pushing him down, but instead being forced to take the backset to a character forced into a leadership role for what seems like nothing more than a desperate clinging to nostalgia. It is mindboggling that everything Shiro has worked so incredibly hard for, everything he’s struggled and fought for is being taken from him and he’s supposed to be satisfied with a consolation prize. Yeah, Shiro going full Magical Girl Princess was amazing but he didn’t even get to deliver the final blow in any fight -not even his personal fight with Sendak- because apparently Shiro is not allowed any victories at all. *The whole sense of Shiro being punished for choosing his life’s dream over becoming the obedient house wife of his ex -he had only a short few years left to fulfil his dreams, and yet he’s painted as the bad guy for ‘abandoning’ his boyfriend (who was the one that left Shiro, actually). Yes, Adam had the right to choose to not want to separate for so long -during what was likely the last few years Shiro had enough mobility to do all the fun things couples dream of doing together- he had the right to say ‘I’m sorry but I can’t put my life on hold, and I wasn’t really prepared to go straight to caring for someone with a debilitating disease without a few more years of fun in between, I want to break up’. That still doesn’t make Shiro’s choice to follow his dreams any less valid than Adam’s choice to not wait for him. I bet Adam had an exciting bucket list waiting to start ticking off as a consolation when Shiro was denied the role of pilot for the Kerberos mission -I doubt he’d expected Shiro to actually be allowed to go and that probably seriously stumped him- but it’s incredibly cruel and selfish (and ableist) to expect a person to sacrifice their last few years of being able to fulfil their dreams just so their able-bodied partner can fulfil their small dreams and wishes of things they want to do for the last few of that person’s fully mobile years. And yet everything about Shiro’s arc paints a very very grim and ableist story of ‘you chose your own dreams over bending to your partner’s will, now let us show you what a horrible decision that was by torturing you relentlessly throughout the rest of this series without ever letting up. You will never be allowed happiness again because this is your punishment.’ I agree with other people that the way Shiro’s been treated throughout this series -constantly tormented without ever getting a single break or getting a real chance to fight and overcome his demons- seems way too much like torture porn. *The feeling that Shiro’s Magical Girl Moment was only there to blind us to the fact that him being probably the only one able to transform the Atlas means he’ll be conveniently grounded next season, forced to stay on Earth to ‘protect his home’ while the rest of them get to go off being the ‘amazing Defenders of the Universe’, leaving both Shiro and his legacy behind, unsung. I hope I’m wrong, but I get an overwhelming feeling that Shiro is being pushed into the background because they never intended for him to be the hero of the series but by the time they realised that’s exactly what they’d created with him it was too late to take it back, so now they’re trying their hardest to push him back into some mentor/backseat role in a sneaky enough way that they hope people won’t notice because they’ll be dazzled by the shine of his ‘new role’. ... Things that made me happy/excited/pleased: *The animation level. I mean holy mamacita Shiro is so beautiful he glows in like every single frame. *HUNK. Love this big gentle boy and love that he got to show more of who he is and what he has to give this season. *Seeing the families we’ve heard so much of. Seeing them reunited. Seeing flashbacks to happier times with the families. *Pidge finally getting her entire family back together. *The designs of all the alien/Earth tech. Gorgeous. *The design of some of the new characters <3 *So many new Galra characters with faces and personalities even if we only saw them for a few seconds. *All the ‘Earth preparing for alien invasion’ scenes/episodes. *Finally getting to know more about Iverson and who he is as a person. *Sam and Colleen. *Shiro being the new Princess of the new Castle ship. *Shiro fucking transcending being the Princess and transforming the entire Castle ship Atlas into a new Voltron type battle robot. *The Atlas being this beefy paladin type knight on top but t h i c c femme legs on tippy toes/high heels on the bottom. 10/10 what a beauty. *White Lion Shiro... I mean, I’m certainly not the only one thinking it, right? *Just Shiro. Wow. What a strong, beautiful, good person who cares about everybody else above himself. Someone give this poor traumatised boy hero a fucking vacation with the softest bed surrounded by therapy animals. Perfect cinnamonroll too pure for this world. *Shiro fighting Sendak hand-to-hand on top of a fucking space ship free-falling (read: CRASHING) to Earth instead of trying to escape I mean this boy *Keef fucking anime-slicing Sendak in twaine for daring to try to hurt the person he loves like a brother (bloodless and nice for the young’uns of course, but still). *Hunk carrying Shiro. *@ anyone claiming Lance ‘never gets screentime or development’ -fuck you. Look at this brave, strong boy who started out as a self-centered antagonistic jerk yet has grown into such a good and mature person. I may loathe the Lance I see portrayed in the fandom, but in the show he’s still such a good character. *Coran, Coran, the gorgeous man <3 *The mice and Kosmo the space wolf for MVP *Kaltenecker, most chill character in the entire universe. *Shiro’s prosthetic not being attached -at first I was like ‘noooo’, but then I realised... fuck yeah this is exactly what people in fandom need to stop erasing disabled characters. It is way too common for people in fandoms to claim that a person having any kind of high-tech or magical prosthetic that makes their disability less visible (For example Edward Elric from Fullmetal Alchemist) isn’t actually disabled at all ‘because it’s like they have normal limbs’. Having a prosthetic arm that has a big void between itself and the shoulder attachment makes it impossible to ignore the fact that Shiro is missing a whole arm. (And maybe, just maybe, people will finally stop with the shitty ‘he’s got a full sleeve of tattoos instead of a missing arm in this AU fanfic because erasing disabilities is super cool’ trope.) *The entire Shiro/Atlas transformation scene -ugh so beautiful <3 ... Phew, that got long! (=A=;;) I’ve probably forgotten a lot of things -but it’s been a few days since I watched it so it isn’t as fresh in my mind as I’d have liked, however I don’t have the time to rewatch it right now to refresh my memory so it’ll have to do. These are just my personal thoughts -things I found negative might be things someone else found positive, and things I found positive might be things someone else found negative. This isn’t meant to be a debate or attack -just a way for me to put my thoughts down and remember them for the future. And one last thing -please remember to be kind to each other -and don’t go attacking cast or crew -most of them have no real say in what happens on the show anyway, and harrassing and threatening castmembers to the point where they’re scared to even show up at cons is not the way to make the higher-ups listen to your complaints -however legitimate they might be. Now I guess we’ll just have to brace ourselves for season 8...
#voltron spoilers#both negative and positive thoughts on this season#voltron season 7#takashi shirogane
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Top 10 Games 2017
Here are my top 10 games for 2017! Minor spoilers for a few of them, but nothing major. You’ve been warned!
10. Resident Evil 7: BioHazard
There have been 27 Resident Evil games, including remakes, remasters, 3DS releases but excluding pachinko machines and Tiger Electronics handhelds. Of those near thirty games, Resident Evil 7 brings the total I’ve enjoyed to… two. I guess this is my way of saying that between being a huge scaredy cat and irked by the stuffy, smothering control scheme of the originals, there’s no nostalgia weighing me down whenever Capcom reinvents Resident Evil, first with Resident Evil 4, now again with 7.
But where Resident Evil 4 took the fantasy of being a special agent in a world full of monsters further than ever before, Resident Evil 7 drops it completely. In it, I’m a wimp, a nerd with a camera at the whims of this family of maniacs, trapped on their grounds by a drive to find my wife, who is changing into… something. Capcom smothers me with a pervasive sense of helplessness playing RE7, forcing me into a desperate scramble to escape the unstoppable Daddy (side note: “The Unstoppable Daddy” was my nickname in college). Filling me with absolute dread when the disgusting creature Marguerite becomes clambers through holes and onto walls. And forcing me to freeze up and take a deep breath at the sinking realization that my next goal is all the way across the grounds.with god knows what between me and it. Even the change to a first-person view means your helpless doesn’t stop at your ability to fight - you don’t even know what’s around you. Resident Evil 7 left me terrified and anxious throughout, which is saying something since played it on Easy.
9. Gorogoa
It’s now an annual event that, despite a perception that Adventure Games are dead, someone releases a labor of love whose beauty and finesse showcase the best the genre has to offer. Gorogoa asks you to interact in the simplest terms - zoom in and out, or drag and drop. What makes Gorogoa special is that when I do those things, it feels like I’ve changed fundamental ways that I think. My perspective on the world has shifted about ten degrees to the left and all the rules are new. That combined with hand-drawn visuals, stark sound design and desolate narrative made Gorogoa a brief yet crucial experience for anyone looking to see games as more than loot-box dispensers.
8. Star Wars: Force Arena
Oops, speaking of Loot Boxes. Well, card packs? Is there a difference? Where have we come down on this? The conversation around gaming in 2017 has been dominated by a debate about the ethics of selling random pulls at cards, skins, characters, horses, buggies, whatever, and I’m going to level with all of you - my perspective is skewed. I make mobile free-to-play games, which use this mechanic, and I’ve been playing collectible card games since the Revised core set for Magic: The Gathering came out in 1994. So one way to look at my opinion is that I don’t have a problem with this way of selling people games, and a much less charitable one is that I’m fully indoctrinated. Either way, being able to get emotionally side-step this entire debate has lent me the clarity of mind to tell you all that Star Wars: Force Arena is good as hell.
Force Arena is the real-time, head-to-head gameplay of Clash Royale, but with direct control of a Hero, MOBA-style, then Star Wars’ed all the way up. Every system is implemented in a smartly and cleanly, facilitating my ability to get into the game and getting out of my so I can let people know my Han Solo deck is not to be flexed with. The whole thing is catnip for Ol’ Maloney over here, and I am straight rolling.
7. Star Wars: Imperial Assault - Legends of the Alliance
Is spaghetti a sandwich? Is Chewbacca a dog? Is Matt Kessler a mongoose? Is Legends of the Alliance, an app for Star Wars: Imperial Assault, a video game with physical components or a board game with a digital accessory? The line between board games and video games is get blurrier, as outstanding digital components have begun to take the place of cumbersome bookkeeping, or allow designers to add elements that would be impossible to achieve otherwise. Or, in the case of Legends of the Alliance, replacing the Imperial Player entirely.
Traditionally played as a team of rebels against a monolithic Imperial player, Legends of the Alliance turns Imperial Assault into a fully cooperative experience, running the campaign as a virtual dungeon master, setting up your next level and directing Imperial enemies to attack your heroes. But more than simply emulating a now missing player, Legends of the Alliance takes this chance to add something to the experience.
Without the app you bounce from one XCOM-esque tactical mission to the next, but now… now you go on non-combat missions. You make friends in the world. You feel a real sense of betrayal when you learn not all the Rebels are working for the greater good, and you deal with the emotional aftermath with other characters when the Empire manages to grind you under their heel. These things weren’t in the box of plastic and cards I bought years back - they were exclusively part of Legends of the Alliance, and creating new memories and experience while justifying asking you to bring your laptop to your tabletop.
6. Horizon Zero Dawn
There’s a vital sincerity to Horizon Zero Dawn. After borrowing mechanics liberally from Far Cry/Assassin’s Creed, adding giant robot dinosaurs, and then putting the voice actress behind Borderlands 2’s (in my opinion, brutally irritating) Tiny Tina front and center, it would have been so easy for Guerrilla Games to smarmy one-liner their way through this post-post-apocalypse adventure. Instead they cast that all aside to carefully bring you into a world without even a hint of irony.
At the center of the game is Ashly Burch’s Aloy, full of wounded confidence and strength tinged with kindness, a performance so natural yet thoughtful that Aloy stands above any other character in games this year. That sincerity doesn’t make Horizon a serious or grim affair - there’s jokes, and boy howdy is there a lot of flirting - but it serves to draw the player into the world, rather than establish a safe ironic distance from which both the player and the game can remain “cool.” Every choice shows that Guerrilla Games truly wants me to care about Aloy and the world of Horizon. It turns out I do.
5. HQ
For me, 2017 was a year of shared gaming experiences. I’ll get to the other two big ones below, but I’d be remiss if I didn’t include this nightmare of a Black Mirror episode, this scheduled dose of Quiz Daddy Scott Rogowski, this twice daily car crash with a cash payout, HQ.
For months at 3 PM, I’d jump into Discord with my friends and join in the collective hypnosis of a new game of HQ. We were beyond captivated. We had a million questions - who is Scott? Why does he vamp with the intensity of someone hosting at gunpoint? Where is he broadcasting this from? And when he’s not there, where the hell is Scott? Who is this rando who claims to be ‘Scott’s Boy’? How does the player count keep growing, and how does this thing make money? It was a mystery wrapped in tech startup poppiness and a screaming man in a suit, and we wanted to know everything about it.
Like any mystery, as we’ve learned more about Scott and HQ, our interest has waned and my friends have fallen off the Trivia Train. But for months, once a day we’d simultaneously drop everything and delve into it. Something nothing else in games or television has gotten us to do for years. Also, uh...
…
I’m playing a game called HQ Trivia. You should play too. Use my code “caseymalone” to sign up.
4. Super Mario Odyssey
In late October 2017, was there anything I needed more than some unabashed joy? A full-on celebration of bright colors, silly characters and bizarre hats? Super Mario Odyssey would be an incredible game at any time in history, but the timing of its release felt like more than just a game; it felt like a balm. A warm weighted blanket sewn from my old t-shirts, taking nostalgia and making it into something new, something calling me to come back and crawl under it all day, every day. A game that rewarded me for just being in the world, asking me to challenge myself at your own pace, issuing pats on the head and individually wrapped chocolates as a reward for just wandering around and doing my thing. 2017 was a year where Nintendo was dedicated to challenging what people expect from them with their hardware, their mobile ports, and another of their major franchises. When it came to Mario, though, Nintendo clearly just wanted to make people happy. And I’m so, so grateful for that.
3. Destiny 2 & 2. PlayerUnknown’s Battlegrounds
Destiny and Battlegrounds seem like pretty starkly different experiences, but what I got out of them in 2017 was the same - time with some of my best friends. Friends who live in Los Angeles, New York, New Jersey, England, San Francisco; people I never get to see, people I don’t even get to talk to that often. But those friendships got actually stronger this year through these games.
That wouldn’t be possible if the underlying games weren’t outstanding - Destiny 2’s shooting feels incredible, and its endless list of chores made sure there was always a mission for me to suck friends into, or a goal for me to help them out with. There aren’t (currently) many Strikes for us to go on, but honestly that helped - when you know all the beats, a zen-like state takes over and you can enjoy the lock-on and kickback of hand cannons without worry. All the while catching up, making goofs, or ranting about the state of the world without the game getting in the way.
Destiny 2’s not perfect - a lot of the changes made from Destiny to Destiny 2 to make it smoother and more welcoming turned solo play into a dull shade of its predecessor. But as a part of a Strike Team, Destiny 2 hums with efficiency, getting out of my way and letting me and my friends have fun.
And it would be second to none this year if wasn’t for PlayerUnknown’s Battlegrounds.
Battlegrounds is insane, it’s a fun-time mess-around machine paired with an intensely hardcore military shooter, a game that’s thirty minutes of a goofy chatroom capped off with two minutes of a game-ending firefight. Except for when that fire-fight lasts for twenty minutes and it’s the most intense experience of my life. I’ve had as much fun losing PUBG as I’ve had winning (the few times I’ve managed to snag a chicken dinner), and I’ve had even more fun when I die and get to stay in voice-chat to cheer on the rest of my squad, spectating through to the end.
While I don’t get much out of watching strangers stream on Twitch, I’ve been lucky that enough of my friends stream this game, for a while on an almost daily basis, that I had just as much fun watching them as actually playing it. I laughed so hard when friends would get motorcycles trapped in a tree, cheered when they’d have from-behind victories, and feel heartbreak when the squad’s last hope would get shotgunned from behind after escaping tough spot after tough spot. Somehow all these feelings were just as strong as when I was behind the controls myself. There’s magic in this game, which boggles the mind, because with its bugs and frankly generic style, it could not possibly look less magical.
I cannot fucking believe I’m typing this but it turns out the real game of the year was the friends I made along the way.
1. The Legend of Zelda: Breath of the Wild
Just kidding, game of the year is The Legend of Zelda: Breath of the Wild.
I always have less to say when I get to the top item on my list because what could I possibly say about Breath of the Wild that hasn’t been covered already? Nintendo stripped so much out of the Zelda series that honestly when I started playing it, I felt uncomfortable and exposed - what do you mean my weapons break? Wait, I don’t have to buy bombs, I just HAVE them? When are the DUNGEONS going to show up, what are these shines? I don’t like this at all. But as I bristled against those, I was slowly filling with wonder. Every canyon I walked out of, every corner I turned, every hole I climbed out of revealed a field with towns and caverns, or small forests full of unknown treasures and monsters.
Lots of games do open worlds, but where Skyrim feels like I could get lost in it, the Hyrule of Breath of the Wild feels like I am conquering it. In Skyrim I feel like I’m exploring the map - in Breath of the Wild, I’m making it.
I remember so clearly, late at night, climbing to the top of a bridge that crosses Lake Hylia. I don’t know why I was there, or what I thought might be at the top of the tower, but Nintendo put it there, so maybe. Maybe there was something. I climbed to the top and there wasn’t anything for me to take, but as I looked over towards the horizon, Hyrule stretched on forever. I felt overwhelmed with the possibility of disappointment - that I would feel the need to climb it all, that there wouldn’t be a thing for me at the top of most of those towers, under those rocks. And as I thought about that the music changed. From the water of the lake emerged Farosh, the lightning dragon, soaring, completely oblivious to me. He was beautiful, powerful, made me forget about any of my goals or collectibles and forced me to take in his majesty. Forced me to realize there were no rupees or arrows up there because this moment was my reward. And that there would be moments like this all throughout Hyrule. I just needed to go looking for them.
Near Misses: Injustice 2, Everybody’s Golf, Mario Kart 8 Deluxe
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My thoughts after having joined Tinder a week ago.
Background: I'm a moderately attractive (?) straight guy living in NYC who's looking for friendship and maybe romance, not hookups (though I can't say I'd turn the opportunity down). I bought a smartphone a week ago to replace my increasingly-fragile laptop on trips where I need to have internet access. While I've already been using some mobile apps (Instagram mostly) via an emulator, getting a smartphone means apps are way more convenient. And, well, Tinder was one I wanted to try, though I didn't know whether it would be encouraging or discouraging.
I made a generic profile with Facebook photos; two headshots, one full-body picture of me out exploring somewhere, and one kind of cool photo of me taking a picture of a cat in a store window. I'm not copying my description here but it's a lame joke and a couple of interests - enough to convince people I'm not a robot.
I didn't count, but I swiped right like 1/3 to 1/4 of the time. I guess that's selective since I've heard that most guys just swipe right on everybody and unmatch girls later, which feels mean to me. My standards weren't exactly high - one, does your profile give you any hint of a personality, and two, could I see myself being attracted to you? (I may be shallow, but I've had experiences with trying to make myself feel attracted to girls who really liked me... spoiler alert, it doesn't work.)
One immediately weird thing is how many girls list their height in descriptions. For the 6' tall girls I can see that b/c I guess they want someone taller than them. But even girls who are 5'2" mention it sometimes. I don't know really.
A lot of girls are into Harry Potter and Disney. Many make a point of being smart/nerdy, independent, and not into hookups. (There are a couple of girls who pretty much say "I like having sex" in their profiles but they're not most.) I like that Tinder shows shared interests, though nobody matched anything that obscure. I mostly just like music pages though so if someone liked my favorite book that would practically be grounds for a marriage proposal.
(Going on Tinder is really stressful for me. It's so completely not the way I want to meet people... I couldn't spend that much time on it. I had eight matches out of forty-something right swipes, which I guess is okay? But it was agonizing sending messages when I just want to talk normally instead of dancing around with innuendo and puns and pretending to be a Cool Independent Person™.)
Okay, and... I am TERRIBLE at texting. I'm used to my flip phone so I'm very slow, but even so. More than half the girls I matched with didn't respond, and the three conversations I did have... in one case we stopped talking after we somehow started talking about terrorism in Europe, in another I tried making a joke that failed when I found out Tinder doesn't let you send pictures, and in the third... okay the third I don't know. We were talking about dogs and she was answering pretty fast. I guess that just happens sometimes.
From talking with female friends and my sister, most girls see Tinder as amusing and a way to have conversations rather than to meet people (though if you're a straight girl, average-looking, and socially aware, I imagine getting guys to talk to you is easy and the hard part is making sure they're not serial killers). I kind of hope it's that way tbh because if most girls are there to hook up and are expecting me to make a move in that direction, they're going to be disappointed - nothing I've sent is something I wouldn't show my mom.
(I don't know how real the posts on /r/tinder are - the most upvoted ones tend to be a guy and a girl agreeing to hook up after two or three flirty puns that I wouldn't be caught dead typing into my phone. I imagine if someone was REALLY desperate... I do know that I'm going to start filtering out that subreddit because it's bad for my mental health, haha.)
Tinder almost feels like a video game, and each match is another “life”, where you’re figuring out the right steps to get to the end of the level. I’m surprised I can think about other people in such an impersonal way but that’s pretty much what Tinder is designed to make you do.
IN CONCLUSION, it's superficially easier to start conversations with people on Tinder, but at least for me making friends is much easier in person. (Or getting people interested, for that matter, even if half of them are guys and I'm not gay... at least I don't feel insecure about how I look.) Irl I feel I can self-reveal much more easily without it getting weird - in particular, being hesitant vs. confident doesn’t come across very well when texting. It doesn’t help that, it being a dating site, and me being straight, I feel pressured to act out a masculine gender role that doesn’t fit me very well. I’m curious if it’s any better for LGBT people on the site... probably not.
tl;dr: Join Tinder if either you really really love having sex with people you met two minutes ago, or if you, like Cole Sprouse, enjoy social experiments and watching the funny hairless monkeys make sounds at each other. I’m in neither category.
#tinder#online dating#thoughts#despite that i'm going to stay on the site in the hope that things get better
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Quibi is the anti-TikTok (that’s a bad thing)
It takes either audacious self-confidence or reckless hubris to build a completely asocial video app in 2020. You can decide which best describes Quibi, Hollywood’s $1.75 billion-funded attempt at a mobile-only Netflix of six to 10-minute micro-TV show episodes. Quibi manages to miss every trend and tactic that could help make its app popular. The company seems to believe it can succeed on only its content (mediocre) and marketing dollars (fewer than it needs).
I appreciate that Quibi is doing something audaciously different than most startups. Rather than iterating toward product-market fit, it spent a fortune developing its slick app and buying fancy content in secret so it could launch with a bang.
Yet Quibi’s bold business strategy is muted by a misguided allegiance to the golden age of television before the internet permeated every entertainment medium. It’s unshareable, prescriptive, sluggish, cumbersome and unfriendly. Quibi’s unwillingness to borrow anything from social networks makes the app feel cold and isolated, like watching reality shows in the vacuum of space.
In that sense, Quibi is the inverse of TikTok, which feels fiercely alive. TikTok is designed to immediately immerse you in crowd-vetted content that grabs your attention and inspires you to spread your take on it to friends. That’s why TikTok has almost 2 billion downloads to date, while Quibi picked up just 300,000 on the day of its big splash into market.
Here’s a breakdown of the major missteps by Quibi, why TikTok does it better and how this new streaming app can get with the times.
What Hollywood thinks we want
Quibi feels like some off-brand cable channel, with a mix of convoluted reality shows, scripted dramas and news briefs. Imagine MTV at noon in the mid-2000s. Nothing seemed must-see. There’s no Game of Thrones or Mandalorian here. While the production value is better than what you’ll find on YouTube, the show concepts feel slapdash with novelty that quickly fades.
Chrissy Teigen as a small claims court judge? The tear-jerking “Thanks A Million” does skillfully multiply the “OMG” gratitude moment from makeover programs to happen 4X per episode. But a cooking show where blindfolded chefs have to guess what food was just exploded in their faces…(sigh)
The catalog feels like the product of TV writers being told they have 10 seconds to come up with an idea. “What would those idiots watch?” The shows remind me of old VR games that are barely more than demos, or an app built in a garage without ever asking prospective users what they need. Co-founder Jeffrey Katzenberg may have produced The Lion King and Shrek, but the app’s content feels like it was greenlit by, well, Hewlett Packard Enterprise’s leader Meg Whitman, who indeed is Quibi’s CEO.
Quibi CEO Meg Whitman
Despite being built for a touch-screen interface, there’s little Bandersnatch-style interactive content so far, nor are the creators doing anything special with the six to 10-minute format. The shows feel more like condensed TV programs with episodes ending when there would be a commercial break. There’s no onboarding process that could ask which popular TV shows or genres you’re into. As the catalog expands, that makes it less likely you’ll find something appealing within a few taps.
TikTok comes from the opposite direction. Instead of what Hollywood thinks we want, its content comes straight from its consumers. People record what they think would make them and their friends laugh, surprised or enticed. The result is that with low to zero production budget, random kids and influencers alike make things with millions of Likes. And as elder millennials, Gen Xers and beyond get hooked, they’re creating videos for their peers, as well. The algorithm monitors what you’re hovering over and rapidly adapts its recommendations to your style.
TikTok is fundamentally interactive. Each clip’s audio can be borrowed to produce remixes that personalize a meme for a different demographic or subculture. And because its stars are internet natives, they’re in constant communication with their fan base to tune content to what they want. There’s something for everyone. No niche is too small.
TikTok screenshots
The Fix: Quibi should take a hint from Brat TV, the Disney Channel for the YouTube generation that gives tween social media stars their own premium shows about being a grade school kid to create content with a built-in fan base. [Disclosure: My cousin Darren Lachtman is a Brat co-founder.)
Take the Chrissy’s Court model, and shift it to stars who are 20 years younger. Give TikTok phenoms like Charli D’Amelio or Chase Hudson Quibi shows and let them help conceptualize the content, and they’ll bring their legions of fans. Double-down on choose-your-own-adventures and fan voting game shows that leverage the phone’s interactivity. Fund creators that will differentiate Quibi by making it look like anything other than daytime TV. And ask users directly what they want to see right when they download the app.
No screenshots
This is frankly insane. Screenshots of Quibi appear as a blank black screen. That means no memes. If people can’t turn Quibi scenes into jokes they’ll share elsewhere, its shows won’t ever become fixtures of the cultural zeitgeist like Netflix’s Tiger King has. Yes, other mobile streaming apps like Netflix and Disney+ also block screenshots, but they have web versions where you can snap and share what you want. Quibi never should have structured its deals to license content from producers in a way that prevented any way to riff on or even let friends preview its content.
TikTok, on the other hand, defaults to letting you download any video and share it wherever you please — with the app’s watermark attached. That’s fueled TikTok’s stellar growth as clips get posted to Twitter and Instagram — and drive viewers back to the app. It has spawned TikTok compilations on YouTube, and a whole culture of remixing that expands and prolongs the popularity of trending jokes and dances.
The Fix: Quibi should allow screenshots. There’s little risk of spoilers or piracy. If its deals prohibit that, then it should offer pre-approved screenshots and video clips/trailers of each episode that you can download and share. Think of it like an in-app press kit. Even if we’re not allowed to set up the perfect screenshot for making a meme, at least then we could coherently discuss the shows on other social networks.
‘Content network effect’ makes TikTok tough to copy
Sluggish pacing
On mobile, you’re always just a swipe away from something more interesting. It’s like if you watched TV with your finger permanently hovering over the change channel button. Ever noticed how movie trailers now often start with a fast-forward collage of their most eye-catching scenes? Quibi seems intent on communicating prestige with its slow-building dramas like The Most Dangerous Game and Survive, which both had me bored and fast-forwarding. And that’s watching Quibi at home on the couch. While on the go, where it was designed to be consumed, slow pacing could push users with a minute or two to spare to open Instagram or TikTok instead.
None of this is helped by Quibi not auto-playing a trailer or the first episode the moment you scroll past a show on the home screen. Instead, you see a static title card for two seconds before it starts playing you an excerpt of the program. That makes it more cumbersome to discover new shows.
Where TikTok wins is in immediacy. Creators know users will swipe right past their video if it’s not immediately entertaining or obviously revving up to a big reveal. They grab you in the first second with smiles, costumes, bold captions or crazy situations. That also makes it easy for viewers to dismiss what’s irrelevant to them and teach the TikTok algorithm what they really want. Plus, you know that you can score a dopamine hit of joy even if you only have 30 seconds. TikTok makes Quick Bites feel like an understaffed sit-down restaurant.
The Fix: Quibi needs to teach creators to hook viewers instantly by previewing why they should want to watch. Since tapping a show’s card on the Quibi homepage instantly plays it, those teasers need to be built into the first episode. Otherwise, Quibi needs a button to view a trailer from its buried dedicated show pages to the preview card most people interact with on the home screen. Otherwise, users may never discover what Quibi shows resonate with them and teach it which to show and make more of.
Anti-social video club
Quibi neglects all its second-screen potential. No screenshotting makes it tough to discuss shows elsewhere, yet there’s no built-in comments or messaging to discuss or spread them in-app. Pasting an episode link into Twitter doesn’t even display the show’s name in the preview box. Nor do shows have their own social accounts to follow to remind you to keep watching.
There’s no way for friends to follow what you’re watching or see your recommendations. No leaderboards of top shows. Certainly no time-stamped, live-stream style crowd annotations. No synced-up co-watching with friends, despite a lack of TV apps preventing you from watching with anyone else in person unless you crowd around one phone.
It all feels like Quibi figured advertising would be enough. It could run contests where winners get a Cameo-esque message or chat with their favorite stars. Quibi could let you share scenes with your face swapped onto actors’ heads, deepfake-style like Snapchat’s (confusingly named) Cameos feature. It could host in-app roundtables with the casts where users could submit questions. It’s like if Web 2.0 never happened.
TikTok, meanwhile, harnesses every conceivable social feature. Follow, Like, comment, message, go Live, duet, remix or download and share any video. It beckons viewers to participate in trending challenges. And even when users aren’t itching to return to TikTok, notifications from these social features will drag them back in, or watermarked clips will follow them to other networks. Every part of the app is designed to make its content the center of popular culture.
The Fix: Quibi needs to understand that just because we’re watching on mobile, doesn’t make video a solo experience. At first, it should add social content discovery options so you can see which friends opt in to share that they’re watching or view a leaderboard of the top programs. Shows, especially ones dripping out new episodes, are more fun when you have someone to chat about them with.
Eventually, Quibi should layer on in-app second-screen features. Create a way to share comments at the end of each episode that people read during the credits so they feel like they’re in a viewing community.
Can Quibi be more?
What’s most disappointing about Quibi is that it has the potential to be something fresh, merging classically produced premium content with the modern ways we use our phones. Yet beyond shows being shot in two widths so you can switch between watching in landscape or portrait mode at any time, it really is just a random cable channel shrunk down.
Youths act in front of a mobile phone camera while making a TikTok video on the terrace of their residence in Hyderabad on February 14, 2020 (Photo by NOAH SEELAM / AFP) (Photo by NOAH SEELAM/AFP via Getty Images)
One of the few redeeming opportunities for Quibi is using the daily episode release schedule to serialize content that benefits from suspense, as Ryan Vinnicombe aka InternetRyan notes. Bingeing via traditional streaming services can burn through thrillers before they can properly build up suspense and fan theories or let late-comers catch up while a show is still in the zeitgeist. Cliffhangers with just a day instead of a week to wait could be Quibi’s killer feature.
Suspense is also one thing TikTok fails at. Within a single video, they’re actually often all about suspense, waiting through build up for a gag or non-sequitur to play out. But creators try to rope in followers by making a multi-minute video and splitting it into parts so people subscribe to them to see the next part. Yet since TikTok doesn’t always show timestamps and surfaces old videos on its home screen, it can often be a chore to find the Part Two, and there’s no good way for creators to link them together. TikTok could stand to learn about multi-episode content from Quibi.
But today, Quibi feels like a minitiaturized and degraded version of what we already get for free on the web or pay for with Netflix. Quibi charging $4.99 per month with ads or $7.99 without seems like a steep ask without delivering any truly must-see shows, novel interactive experience or memory-making social moments.
Quibi’s success may simply be a test of how bad people are at cancelling 90-day free trials (hint: they’re bad at it!). The bull case is that absentminded subscribers among the 300,000 first-day downloads and some diehard fans of the celebs it’s given shows will bring Quibi enough traction to raise more cash and survive long enough to socialize its product and teach creators to exploit the format’s opportunities.
But the bear case is already emerging in Quibi’s rapidly declining App Store rank, which fell from No. 4 overall when it launched Monday to No. 21 yesterday after just 830,000 total downloads according to Sensor Tower. Lackluster content and no virality means it might never become the talk of the town, leading top content producers to slink away or half-ass their contributions, leaving us to dine on short video elsewhere.
Zuckerberg misunderstands the huge threat of TikTok
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It takes either audacious self-confidence or reckless hubris to build a completely asocial video app in 2020. You can decide which best describes Quibi, Hollywood’s $1.75 billion-funded attempt at a mobile-only Netflix of six to 10-minute micro-TV show episodes. Quibi manages to miss every trend and tactic that could help make its app popular. The company seems to believe it can succeed on only its content (mediocre) and marketing dollars (fewer than it needs).
I appreciate that Quibi is doing something audaciously different than most startups. Rather than iterating toward product-market fit, it spent a fortune developing its slick app and buying fancy content in secret so it could launch with a bang.
Yet Quibi’s bold business strategy is muted by a misguided allegiance to the golden age of television before the internet permeated every entertainment medium. It’s unshareable, prescriptive, sluggish, cumbersome and unfriendly. Quibi’s unwillingness to borrow anything from social networks makes the app feel cold and isolated, like watching reality shows in the vacuum of space.
In that sense, Quibi is the inverse of TikTok, which feels fiercely alive. TikTok is designed to immediately immerse you in crowd-vetted content that grabs your attention and inspires you to spread your take on it to friends. That’s why TikTok has almost 2 billion downloads to date, while Quibi picked up just 300,000 on the day of its big splash into market.
Here’s a breakdown of the major missteps by Quibi, why TikTok does it better and how this new streaming app can get with the times.
What Hollywood thinks we want
Quibi feels like some off-brand cable channel, with a mix of convoluted reality shows, scripted dramas and news briefs. Imagine MTV at noon in the mid-2000s. Nothing seemed must-see. There’s no Game of Thrones or Mandalorian here. While the production value is better than what you’ll find on YouTube, the show concepts feel slapdash with novelty that quickly fades. Chrissy Teigen as a small claims court judge and a cooking show where blindfolded chefs have to guess what food was just exploded in their faces…
The catalog feels like the product of TV writers being told they have 10 seconds to come up with an idea. “What would those idiots watch?” The shows remind me of old VR games that are barely more than demos, or an app built in a garage without ever asking prospective users what they need. Co-founder Jeffrey Katzenberg may have produced The Lion King and Shrek, but the app’s content feels like it was greenlit by, well, Hewlett Packard Enterprise’s leader Meg Whitman, who indeed is Quibi’s CEO.
Quibi CEO Meg Whitman
Despite being built for a touch-screen interface, there’s little Bandersnatch-style interactive content so far, nor are the creators doing anything special with the six to 10-minute format. The shows feel more like condensed TV programs with episodes ending when there would be a commercial break. There’s no onboarding process that could ask which popular TV shows or genres you’re into. As the catalog expands, that makes it less likely you’ll find something appealing within a few taps.
TikTok comes from the opposite direction. Instead of what Hollywood thinks we want, its content comes straight from its consumers. People record what they think would make them and their friends laugh, surprised or enticed. The result is that with low to zero production budget, random kids and influencers alike make things with millions of Likes. And as elder millennials, Gen Xers and beyond get hooked, they’re creating videos for their peers, as well. The algorithm monitors what you’re hovering over and rapidly adapts its recommendations to your style.
TikTok is fundamentally interactive. Each clip’s audio can be borrowed to produce remixes that personalize a meme for a different demographic or subculture. And because its stars are internet natives, they’re in constant communication with their fan base to tune content to what they want. There’s something for everyone. No niche is too small.
TikTok screenshots
The Fix: Quibi should take a hint from Brat TV, the Disney Channel for the YouTube generation that gives tween social media stars their own premium shows about being a grade school kid to create content with a built-in fan base. [Disclosure: My cousin Darren Lachtman is a Brat co-founder.)
Take the Chrissy’s Court model, and shift it to stars who are 20 years younger. Give TikTok phenoms like Charli D’Amelio or Chase Hudson Quibi shows and let them help conceptualize the content, and they’ll bring their legions of fans. Double-down on choose-your-own-adventures and fan voting game shows that leverage the phone’s interactivity. Fund creators that will differentiate Quibi by making it look like anything other than daytime TV. And ask users directly what they want to see right when they download the app.
No screenshots
This is frankly insane. Screenshots of Quibi appear as a blank black screen. That means no memes. If people can’t turn Quibi scenes into jokes they’ll share elsewhere, its shows won’t ever become fixtures of the cultural zeitgeist like Netflix’s Tiger King has. Yes, other mobile streaming apps like Netflix and Disney+ also block screenshots, but they have web versions where you can snap and share what you want. Quibi never should have structured its deals to license content from producers in a way that prevented any way to riff on or even let friends preview its content.
TikTok, on the other hand, defaults to letting you download any video and share it wherever you please — with the app’s watermark attached. That’s fueled TikTok’s stellar growth as clips get posted to Twitter and Instagram — and drive viewers back to the app. It has spawned TikTok compilations on YouTube, and a whole culture of remixing that expands and prolongs the popularity of trending jokes and dances.
The Fix: Quibi should allow screenshots. There’s little risk of spoilers or piracy. If its deals prohibit that, then it should offer pre-approved screenshots and video clips/trailers of each episode that you can download and share. Think of it like an in-app press kit. Even if we’re not allowed to set up the perfect screenshot for making a meme, at least then we could coherently discuss the shows on other social networks.
‘Content network effect’ makes TikTok tough to copy
Sluggish pacing
On mobile, you’re always just a swipe away from something more interesting. It’s like if you watched TV with your finger permanently hovering over the change channel button. Ever noticed how movie trailers now often start with a fast-forward collage of their most eye-catching scenes? Quibi seems intent on communicating prestige with its slow-building dramas like The Most Dangerous Game and Survive, which both had me bored and fast-forwarding. And that’s watching Quibi at home on the couch. While on the go, where it was designed to be consumed, slow pacing could push users with a minute or two to spare to open Instagram or TikTok instead.
None of this is helped by Quibi not auto-playing a trailer or the first episode the moment you scroll past a show on the home screen. Instead, you see a static title card for two seconds before it starts playing you an excerpt of the program. That makes it more cumbersome to discover new shows.
Where TikTok wins is in immediacy. Creators know users will swipe right past their video if it’s not immediately entertaining or obviously revving up to a big reveal. They grab you in the first second with smiles, costumes, bold captions or crazy situations. That also makes it easy for viewers to dismiss what’s irrelevant to them and teach the TikTok algorithm what they really want. Plus, you know that you can score a dopamine hit of joy even if you only have 30 seconds. TikTok makes Quick Bites feel like an understaffed sit-down restaurant.
The Fix: Quibi needs to teach creators to hook viewers instantly by previewing why they should want to watch. Since tapping a show’s card on the Quibi homepage instantly plays it, those teasers need to be built into the first episode. Otherwise, Quibi needs a button to view a trailer from its buried dedicated show pages to the preview card most people interact with on the home screen. Otherwise, users may never discover what Quibi shows resonate with them and teach it which to show and make more of.
Anti-social video club
Quibi neglects all its second-screen potential. No screenshotting makes it tough to discuss shows elsewhere, yet there’s no built-in comments or messaging to discuss or spread them in-app. Pasting an episode link into Twitter doesn’t even display the show’s name in the preview box. Nor do shows have their own social accounts to follow to remind you to keep watching.
There’s no way for friends to follow what you’re watching or see your recommendations. No leaderboards of top shows. Certainly no time-stamped, live-stream style crowd annotations. No synced-up co-watching with friends, despite a lack of TV apps preventing you from watching with anyone else in person unless you crowd around one phone.
It all feels like Quibi figured advertising would be enough. It could run contests where winners get a Cameo-esque message or chat with their favorite stars. Quibi could let you share scenes with your face swapped onto actors’ heads, deepfake-style like Snapchat’s (confusingly named) Cameos feature. It could host in-app roundtables with the casts where users could submit questions. It’s like if Web 2.0 never happened.
TikTok, meanwhile, harnesses every conceivable social feature. Follow, Like, comment, message, go Live, duet, remix or download and share any video. It beckons viewers to participate in trending challenges. And even when users aren’t itching to return to TikTok, notifications from these social features will drag them back in, or watermarked clips will follow them to other networks. Every part of the app is designed to make its content the center of popular culture.
The Fix: Quibi needs to understand that just because we’re watching on mobile, doesn’t make video a solo experience. At first, it should add social content discovery options so you can see which friends opt in to share that they’re watching or view a leaderboard of the top programs. Shows, especially ones dripping out new episodes, are more fun when you have someone to chat about them with.
Eventually, Quibi should layer on in-app second-screen features. Create a way to share comments at the end of each episode that people read during the credits so they feel like they’re in a viewing community.
Can Quibi be more?
What’s most disappointing about Quibi is that it has the potential to be something fresh, merging classically produced premium content with the modern ways we use our phones. Yet beyond shows being shot in two widths so you can switch between watching in landscape or portrait mode at any time, it really is just a random cable channel shrunk down.
Youths act in front of a mobile phone camera while making a TikTok video on the terrace of their residence in Hyderabad on February 14, 2020 (Photo by NOAH SEELAM / AFP) (Photo by NOAH SEELAM/AFP via Getty Images)
One of the few redeeming opportunities for Quibi is using the daily episode release schedule to serialize content that benefits from suspense, as InternetRyan notes. Bingeing via traditional streaming services can burn through thrillers before they can properly build up suspense and fan theories or let late-comers catch up while a show is still in the zeitgeist. Cliffhangers with just a day instead of a week to wait could be Quibi’s killer feature.
Suspense is also one thing TikTok fails at. Within a single video, they’re actually often all about suspense, waiting through build up for a gag or non-sequitur to play out. But creators try to rope in followers by making a multi-minute video and splitting it into parts so people subscribe to them to see the next part. Yet since TikTok doesn’t always show timestamps and surfaces old videos on its homescreen, it can often be a chore to find the part two, and there’s no good way for creators to link them together. TikTok could stand to learn about multi-episode content from Quibi.
But today, Quibi feels like a minitiaturized and degraded version of what we already get for free on the web or pay for with Netflix. Quibi charging $4.99 per month with ads or $7.99 without seems like a steep ask without delivering any truly must-see shows, novel interactive experience, or memory-making social moments.
Quibi’s success may simply be a test of how bad people are at cancelling 90-day free trials (hint: they’re bad at it!). The bull case is that absent-minded subscribers amongst the 300,000 first-day downloads and some diehard fans of the celebs it’s given shows will bring Quibi enough traction to raise more cash and survive long enough to socialize its product and teach creators to exploit the format’s opportunities. But the bear case is already emerging in Quibi’s rapidly declining App Store rank, that fell from #4 overall when it launched Monday to #21 yesterday. Lackluster content and no virality means it might never become the talk of the town, leading top content producers to slink away or half-ass their contributions, leaving us to dine on short video elsewhere.
Zuckerberg misunderstands the huge threat of TikTok
from Social – TechCrunch https://ift.tt/2yIK9kl Original Content From: https://techcrunch.com
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Quibi is the anti-TikTok (that’s a bad thing)
New Post has been published on https://magzoso.com/tech/quibi-is-the-anti-tiktok-thats-a-bad-thing/
Quibi is the anti-TikTok (that’s a bad thing)
It takes either audacious self-confidence or reckless hubris to build a completely asocial video app in 2020. You can decide which best describes Quibi, Hollywood’s $1.75 billion-funded attempt at a mobile-only Netflix of six to 10-minute micro-TV show episodes. Quibi manages to miss every trend and tactic that could help make its app popular. The company seems to believe it can succeed on only its content (mediocre) and marketing dollars (fewer than it needs).
I appreciate that Quibi is doing something audaciously different than most startups. Rather than iterating toward product-market fit, it spent a fortune developing its slick app and buying fancy content in secret so it could launch with a bang.
Yet Quibi’s bold business strategy is muted by a misguided allegiance to the golden age of television before the internet permeated every entertainment medium. It’s unshareable, prescriptive, sluggish, cumbersome and unfriendly. Quibi’s unwillingness to borrow anything from social networks makes the app feel cold and isolated, like watching reality shows in the vacuum of space.
In that sense, Quibi is the inverse of TikTok, which feels fiercely alive. TikTok is designed to immediately immerse you in crowd-vetted content that grabs your attention and inspires you to spread your take on it to friends. That’s why TikTok has almost 2 billion downloads to date, while Quibi picked up just 300,000 on the day of its big splash into market.
Here’s a breakdown of the major missteps by Quibi, why TikTok does it better and how this new streaming app can get with the times.
What Hollywood thinks we want
Quibi feels like some off-brand cable channel, with a mix of convoluted reality shows, scripted dramas and news briefs. Imagine MTV at noon in the mid-2000s. Nothing seemed must-see. There’s no Game of Thrones or Mandalorian here. While the production value is better than what you’ll find on YouTube, the show concepts feel slapdash with novelty that quickly fades. Chrissy Teigen as a small claims court judge and a cooking show where blindfolded chefs have to guess what food was just exploded in their faces…
The catalog feels like the product of TV writers being told they have 10 seconds to come up with an idea. “What would those idiots watch?” The shows remind me of old VR games that are barely more than demos, or an app built in a garage without ever asking prospective users what they need. Co-founder Jeffrey Katzenberg may have produced The Lion King and Shrek, but the app’s content feels like it was greenlit by, well, Hewlett Packard Enterprise’s leader Meg Whitman, who indeed is Quibi’s CEO.
Quibi CEO Meg Whitman
Despite being built for a touch-screen interface, there’s little Bandersnatch-style interactive content so far, nor are the creators doing anything special with the six to 10-minute format. The shows feel more like condensed TV programs with episodes ending when there would be a commercial break. There’s no onboarding process that could ask which popular TV shows or genres you’re into. As the catalog expands, that makes it less likely you’ll find something appealing within a few taps.
TikTok comes from the opposite direction. Instead of what Hollywood thinks we want, its content comes straight from its consumers. People record what they think would make them and their friends laugh, surprised or enticed. The result is that with low to zero production budget, random kids and influencers alike make things with millions of Likes. And as elder millennials, Gen Xers and beyond get hooked, they’re creating videos for their peers, as well. The algorithm monitors what you’re hovering over and rapidly adapts its recommendations to your style.
TikTok is fundamentally interactive. Each clip’s audio can be borrowed to produce remixes that personalize a meme for a different demographic or subculture. And because its stars are internet natives, they’re in constant communication with their fan base to tune content to what they want. There’s something for everyone. No niche is too small.
TikTok screenshots
The Fix: Quibi should take a hint from Brat TV, the Disney Channel for the YouTube generation that gives tween social media stars their own premium shows about being a grade school kid to create content with a built-in fan base. [Disclosure: My cousin Darren Lachtman is a Brat co-founder.)
Take the Chrissy’s Court model, and shift it to stars who are 20 years younger. Give TikTok phenoms like Charli D’Amelio or Chase Hudson Quibi shows and let them help conceptualize the content, and they’ll bring their legions of fans. Double-down on choose-your-own-adventures and fan voting game shows that leverage the phone’s interactivity. Fund creators that will differentiate Quibi by making it look like anything other than daytime TV. And ask users directly what they want to see right when they download the app.
No screenshots
This is frankly insane. Screenshots of Quibi appear as a blank black screen. That means no memes. If people can’t turn Quibi scenes into jokes they’ll share elsewhere, its shows won’t ever become fixtures of the cultural zeitgeist like Netflix’s Tiger King has. Yes, other mobile streaming apps like Netflix and Disney+ also block screenshots, but they have web versions where you can snap and share what you want. Quibi never should have structured its deals to license content from producers in a way that prevented any way to riff on or even let friends preview its content.
TikTok, on the other hand, defaults to letting you download any video and share it wherever you please — with the app’s watermark attached. That’s fueled TikTok’s stellar growth as clips get posted to Twitter and Instagram — and drive viewers back to the app. It has spawned TikTok compilations on YouTube, and a whole culture of remixing that expands and prolongs the popularity of trending jokes and dances.
The Fix: Quibi should allow screenshots. There’s little risk of spoilers or piracy. If its deals prohibit that, then it should offer pre-approved screenshots and video clips/trailers of each episode that you can download and share. Think of it like an in-app press kit. Even if we’re not allowed to set up the perfect screenshot for making a meme, at least then we could coherently discuss the shows on other social networks.
Sluggish pacing
On mobile, you’re always just a swipe away from something more interesting. It’s like if you watched TV with your finger permanently hovering over the change channel button. Ever noticed how movie trailers now often start with a fast-forward collage of their most eye-catching scenes? Quibi seems intent on communicating prestige with its slow-building dramas like The Most Dangerous Game and Survive, which both had me bored and fast-forwarding. And that’s watching Quibi at home on the couch. While on the go, where it was designed to be consumed, slow pacing could push users with a minute or two to spare to open Instagram or TikTok instead.
None of this is helped by Quibi not auto-playing a trailer or the first episode the moment you scroll past a show on the home screen. Instead, you see a static title card for two seconds before it starts playing you an excerpt of the program. That makes it more cumbersome to discover new shows.
Where TikTok wins is in immediacy. Creators know users will swipe right past their video if it’s not immediately entertaining or obviously revving up to a big reveal. They grab you in the first second with smiles, costumes, bold captions or crazy situations. That also makes it easy for viewers to dismiss what’s irrelevant to them and teach the TikTok algorithm what they really want. Plus, you know that you can score a dopamine hit of joy even if you only have 30 seconds. TikTok makes Quick Bites feel like an understaffed sit-down restaurant.
The Fix: Quibi needs to teach creators to hook viewers instantly by previewing why they should want to watch. Since tapping a show’s card on the Quibi homepage instantly plays it, those teasers need to be built into the first episode. Otherwise, Quibi needs a button to view a trailer from its buried dedicated show pages to the preview card most people interact with on the home screen. Otherwise, users may never discover what Quibi shows resonate with them and teach it which to show and make more of.
Anti-social video club
Quibi neglects all its second-screen potential. No screenshotting makes it tough to discuss shows elsewhere, yet there’s no built-in comments or messaging to discuss or spread them in-app. Pasting an episode link into Twitter doesn’t even display the show’s name in the preview box. Nor do shows have their own social accounts to follow to remind you to keep watching.
There’s no way for friends to follow what you’re watching or see your recommendations. No leaderboards of top shows. Certainly no time-stamped, live-stream style crowd annotations. No synced-up co-watching with friends, despite a lack of TV apps preventing you from watching with anyone else in person unless you crowd around one phone.
It all feels like Quibi figured advertising would be enough. It could run contests where winners get a Cameo-esque message or chat with their favorite stars. Quibi could let you share scenes with your face swapped onto actors’ heads, deepfake-style like Snapchat’s (confusingly named) Cameos feature. It could host in-app roundtables with the casts where users could submit questions. It’s like if Web 2.0 never happened.
TikTok, meanwhile, harnesses every conceivable social feature. Follow, Like, comment, message, go Live, duet, remix or download and share any video. It beckons viewers to participate in trending challenges. And even when users aren’t itching to return to TikTok, notifications from these social features will drag them back in, or watermarked clips will follow them to other networks. Every part of the app is designed to make its content the center of popular culture.
The Fix: Quibi needs to understand that just because we’re watching on mobile, doesn’t make video a solo experience. At first, it should add social content discovery options so you can see which friends opt in to share that they’re watching or view a leaderboard of the top programs. Shows, especially ones dripping out new episodes, are more fun when you have someone to chat about them with.
Eventually, Quibi should layer on in-app second-screen features. Create a way to share comments at the end of each episode that people read during the credits so they feel like they’re in a viewing community.
Can Quibi be more?
What’s most disappointing about Quibi is that it has the potential to be something fresh, merging classically produced premium content with the modern ways we use our phones. Yet beyond shows being shot in two widths so you can switch between watching in landscape or portrait mode at any time, it really is just a random cable channel shrunk down.
Youths act in front of a mobile phone camera while making a TikTok video on the terrace of their residence in Hyderabad on February 14, 2020 (Photo by NOAH SEELAM / AFP) (Photo by NOAH SEELAM/AFP via Getty Images)
One of the few redeeming opportunities for Quibi is using the daily episode release schedule to serialize content that benefits from suspense, as Ryan Vinnicombe aka InternetRyan notes. Bingeing via traditional streaming services can burn through thrillers before they can properly build up suspense and fan theories or let late-comers catch up while a show is still in the zeitgeist. Cliffhangers with just a day instead of a week to wait could be Quibi’s killer feature.
Suspense is also one thing TikTok fails at. Within a single video, they’re actually often all about suspense, waiting through build up for a gag or non-sequitur to play out. But creators try to rope in followers by making a multi-minute video and splitting it into parts so people subscribe to them to see the next part. Yet since TikTok doesn’t always show timestamps and surfaces old videos on its home screen, it can often be a chore to find the Part Two, and there’s no good way for creators to link them together. TikTok could stand to learn about multi-episode content from Quibi.
But today, Quibi feels like a minitiaturized and degraded version of what we already get for free on the web or pay for with Netflix. Quibi charging $4.99 per month with ads or $7.99 without seems like a steep ask without delivering any truly must-see shows, novel interactive experience or memory-making social moments.
Quibi’s success may simply be a test of how bad people are at cancelling 90-day free trials (hint: they’re bad at it!). The bull case is that absentminded subscribers among the 300,000 first-day downloads and some diehard fans of the celebs it’s given shows will bring Quibi enough traction to raise more cash and survive long enough to socialize its product and teach creators to exploit the format’s opportunities.
But the bear case is already emerging in Quibi’s rapidly declining App Store rank, which fell from No. 4 overall when it launched Monday to No. 21 yesterday after just 830,000 total downloads according to Sensor Tower. Lackluster content and no virality means it might never become the talk of the town, leading top content producers to slink away or half-ass their contributions, leaving us to dine on short video elsewhere.
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What I'm Playing Now: Ether One and Pokemon Channel
This week was a little bit light in gameplay because No Man’s Sky is essentially here. Still, I played through Ether One on the PS4 and watched some TV with Pikachu by firing up Pokémon Channel on the GameCube. Let’s take a look at what I’m playing now!
Ether One
I purchased Ether One from a GameFly sale a while back, and because it isn’t supposed to be very long (with No Man’s Sky looming for me, I don’t want to be tied-up with an involved title) and because it looks so interesting, I dove into it this week. Things didn’t get off to a very good start at all. I was initially impressed with the ideas and environment of Ether One—just as I was when reading about these ideas and this environment—but it wasn’t long before the game’s crazy puzzles soured the experience for me. Before I highlight my frustration with these puzzles, here’s some (spoiler-free) background information about Ether One. You play as a Restorer, or someone who is transported into the mind of an individual who is encountering some sort of mental disorder (in this case, dementia) to explore his or her thoughts and ideas, find the source of the disease or issue, and eliminate it (or more likely, them). The environments are colorful and vivid, although not necessarily graphically stunning, and the well-suited musical score, expert presentation, quality voice acting, and overall atmosphere result in a very unique and attention-grabbing experience. While you’re exploring the mind of the sufferer, puzzles which reveal important components of her past can be solved. Alternatively, you can pass them up altogether and simply enjoy the story. Given that I didn’t initially know this (my mind was elsewhere when the guide was explaining), and that I always try to complete a game like I’m reviewing it at launch (without the help of online guides), those who have already played the title can guess that a collision was imminent. The fact is that some of the “puzzles” within Ether One—which predominantly require the player to search nearby locations for clues—are ridiculous. The entire game is supposed to last only three hours, but for about this amount of time, I searched the second stage for a hint—some indication of how I was supposed to proceed—to no avail. Eventually, I gave in and looked up an online guide. The first unsolved puzzle is one that I take responsibility for. I needed to find a safe in a bar—which I knew about—but was unable to locate it. While the safe’s location was fairly easy to discern, the code required to gain access to it wasn’t, and I’ll openly admit I probably wouldn’t have been able to solve it on my own (I didn’t even know you could interact with the particular item that led to the safe). I also don’t see the angle of the solution—I was looking for levers and buttons, not what the game expected of me. I will claim zero responsibility for the second “puzzle” that “stumped” me. I scoured the entire stage from top to bottom, looking for a key to a door that obviously needed to be accessed to complete the puzzle. It turns out the error I made here—what opened this locked door—wasn’t a key or a lever that I missed but was the initial door that provided entrance into the establishment. That’s right—I forgot to close the door that led me into the building with the locked door, which opened it. Angry, frustrated, and out of a relaxing afternoon after discovering this, I put Ether One on ice. I needed to calm down before (and if) I started over. I know a team of six or so talented coders created the game, but allowing anyone to play through it—not test it, but play it—would have demonstrated the issues with its puzzles. While they’re optional, players like me will want to complete them solely because they’re a part of the experience. After running around for nearly three hours on a single stage of a four-hour game, a hint, a possible solution, or another bit of advice would have been much appreciated. It’s as if, in the midst of creating an intimate and personal experience, the developers became so engrossed that they forgot to see the title through the eyes of a new player who is completely unfamiliar with everything it offers. After a few days I had relaxed enough to give Ether One another shot. This time, I wouldn’t be afraid to consult guides as necessary or skip puzzles entirely. I followed guides closely when I needed to and solved each puzzle, given that I had the answers at my disposal. Things were going smoothly for a good portion of the game until I encountered a glitch. After completing each step of the puzzle associated with an area, the game simply didn’t register my actions. I tried repeating previous steps to assure that the error wasn’t on my end—which it wasn’t because I once again followed a video guide identically. A mass-generating specific item further confirmed my suspicions of an error in the title. Disappointed but not entirely dissuaded, I abandoned the puzzle (and most others—I couldn’t complete all twenty and had no interest in traversing through them because of this) and decided to find the ribbons on the level so that I could proceed to the next. Once I did, Ether One pushed me yet again. I found all the ribbons, but the door that they’re meant to unlock remained sealed. I found that I needed the level’s artifact, but the game didn’t inform me. I reloaded the save, the instructions came, and I found the artifact (after trying to find an error on my end for some time). I continued not because of some underlying compulsion—I’ve quit playing games for causing me far less frustration in the past—but because of Ether One’s quality story, intelligent ideas, and engrossing overall content. It’s a well-made title full of inspiration and meaning, and even in the face of this aggravation, the story was good enough for me to complete it. The final verdict I arrived at is that if Ether One looks appealing to you, buy it. It’s being sold for an affordable price, and there’s really nothing else like it on the market. However, the key to enjoying the experience, in my opinion, is to relax through the puzzles. Don’t be afraid to consult guides, or better yet, skip the projectors entirely. The undue frustration that they can cause—often because of an overlooked point (how the hell would that hammer smash through the wall?)—is considerable, and more pressingly, draws away from the game. Furthermore, glitches and questionable level designs can also inhibit one’s progress. If you’re like me and automatically view the above suggestion as a challenge to play through without using a guide, consider the fact that elements beyond your control can also halt your movement. The problem is, it’s difficult to distinguish between your errors and those made by the game.
Pokémon Channel
Feeling equal parts nostalgic and intrigued, I decided to take another stroll down memory lane this week by playing Pokémon Channel—the critically panned, underselling, and largely forgotten 2003 GameCube title where players enjoy the best of television with Pikachu. In my younger days, I had a lot of fun with Pokémon Channel. I loved buying items on Squirtle’s shopping channel, watching the weather with Psyduck, traveling to new areas, unlocking even more channels, and simply enjoying the atmosphere of the game. Somewhere between my childhood and adulthood, I begrudgingly accepted the existence—and to a lesser extent, the validity—of some critical complaints. Still, it was hard for me to comprehend why the game didn’t garner more attention and respect. I nevertheless had a good—albeit entirely different—time while playing today, and I’m now forced to bring attention to a disturbing trend: that of the popular culture wave. Pokémon Go is nothing short of a cultural phenomenon, at this point. Downloaded over one hundred million times since its July 6 launch, the “game” has been and is featured on most every nightly news installment, news website, and newspaper. Simply putting Pokémon Go in the title of a one hundred word “article” will attract attention. The issue with this unprecedented success lies in the game’s core concept: players walk around and catch Pokémon. There’s no story, no pressing objective, no stress, and no challenge. Compared directly with Pokémon Channel’s core concept—watching TV and exploring with Pikachu— Go doesn’t seem that different. While it is true that Go encompasses GPS technology, encourages players to walk, and is accessible on mobile devices, it shouldn’t take more than five minutes for any player to ascertain that, for better or worse, there isn’t a whole lot of depth to the software. Furthermore, Channel is a multi-layered, life-defining, emotionally charged, intelligent piece of media when compared with Go; there was simply much more thought put into its creation. The aforementioned big difference between the two titles is their reception. While Pokémon Channel was called shallow and boring, people are quitting their jobs and walking off cliffs in attempts to capture new Pokémon in Go. While Channel was critically pandered (earning 5/10 ratings from IGN and Gamespot), Go has been issued more moderate numbers (7/10 ratings from IGN and GameSpot once again). To be blunt, we gaming fans taken some massive steps backward in the last thirteen years, both in critical standards and personal opinions. I knew Pokémon Channel was stupid when I enjoyed it all those years ago—I’d played other games, and even at that age, I was aware of the potential quality software could boast—but I still had fun. Today, the critics are praising Go, and millions are being emotionally moved by it; others are simply having fun while playing. Imagine what would happen if, in an alternate reality, Go was released all those years ago, in some form or another. It would likely have been panned and questioned for its concept and content while being further ridiculed for its bugs and glitches. Now, in 2016, it’s loved by masses. What will people think fifty years from now when they read about the Pokémon Go craze, and perhaps even watch some gameplay footage? Purchases None for this week—you can’t force a deal. Besides, a couple of extra dollars in my wallet won’t hurt—No Man’s Sky isn’t free! We’ve finally done it—No Man’s Sky is here. I don’t know if I should be happy it’s releasing or worried that its release date has already arrived, so I’m just going to take it easy on the thinking and play the game. Until next week! PS—angry Pokémon Go-lovers can feel free to voice their disdain for me in the comments section.
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